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  • mani: MANIfold learning demonstration GUI by Todd Wittman, Department of mathematics, University of

    mani: MANIfold learning demonstration GUI by Todd Wittman, Department of mathematics, University of Minnesota E-mail wittman@math.umn.edu with comments & questions. MANI Website: httP://www.math.umn.edu/~wittman/mani/index.html Last Modified by GUIDE v2.5 10-Apr-2005 13:28:36 Methods obtained from various authors. (1) MDS -- Michael Lee (2) ISOMAP -- J. Tenenbaum, de Silva, & Langford (3) LLE -- Sam Roweis & Lawrence Saul (4) Hessian LLE -- D. Donoho & C. Grimes (5) Laplacian -- M. Belkin & P. Niyogi (6) Diffusion Map -- R. Coifman & S. Lafon (7) LTSA -- Zhenyue Zhang & Hongyuan Zha

    标签: demonstration mathematics Department University

    上传时间: 2016-10-29

    上传用户:youmo81

  • private double PointToAngle(Point AOrigin, Point APoint) { if (APoint.X == AOrigin.X) if (APoin

    private double PointToAngle(Point AOrigin, Point APoint) { if (APoint.X == AOrigin.X) if (APoint.Y > AOrigin.Y) return math.PI * 0.5f else return math.PI * 1.5f else if (APoint.Y == AOrigin.Y) if (APoint.X > AOrigin.X) return 0 else return math.PI else {

    标签: AOrigin APoint Point PointToAngle

    上传时间: 2016-10-31

    上传用户:zhyiroy

  • private double PointToAngle(Point AOrigin, Point APoint) { if (APoint.X == AOrigin.X) if (APoin

    private double PointToAngle(Point AOrigin, Point APoint) { if (APoint.X == AOrigin.X) if (APoint.Y > AOrigin.Y) return math.PI * 0.5f else return math.PI * 1.5f else if (APoint.Y == AOrigin.Y) if (APoint.X > AOrigin.X) return 0 else return math.PI else {

    标签: AOrigin APoint Point PointToAngle

    上传时间: 2016-10-31

    上传用户:sunjet

  • private double PointToAngle(Point AOrigin, Point APoint) { if (APoint.X == AOrigin.X) if (APoin

    private double PointToAngle(Point AOrigin, Point APoint) { if (APoint.X == AOrigin.X) if (APoint.Y > AOrigin.Y) return math.PI * 0.5f else return math.PI * 1.5f else if (APoint.Y == AOrigin.Y) if (APoint.X > AOrigin.X) return 0 else return math.PI else {

    标签: AOrigin APoint Point PointToAngle

    上传时间: 2013-12-18

    上传用户:rocketrevenge

  • 51单片连tcs230的源程序

    51单片连tcs230的源程序,绝对原创,可以记忆颜色。 #define uchar unsigned char #include <reg52.h> #include<math.h> sbit S0=P1^7 sbit S1=P1^0 //端口定义 sbit S2=P1^1 sbit S3=P1^2 sbit OE=P1^3 sbit OUT=P3^4 //频率从TO口输入 sbit key0=P1^5 sbit LED=P1^6 sbit a=P3^0 sbit b=P3^1 uchar color //1:blue 2:green 3:red uchar T[4] //color timer uchar TH[4] uchar TL[4] uchar bizhi[4] void time1() interrupt 3 { TH[color]=TH0 TL[color]=TL0 T[color]=(TH[color]*0xff+TL[color]) TR0=0 //关定时器 TR1=0 TH1=0xB1 TL1=0xE0 //归0 TH0=0x00 TL0=0x00 //归0 }

    标签: tcs 230 源程序

    上传时间: 2016-11-26

    上传用户:秦莞尔w

  • 这是书上的代码

    这是书上的代码,C/C++中调用Matlab C math Library的实现,供大家参考

    标签: 代码

    上传时间: 2016-12-18

    上传用户:zhangyigenius

  • <1>学习3D中的地形.pdf <2>mathematics.for.3D.Game.Programming.and.Computer.Graphics.2E.July.20

    <1>学习3D中的地形.pdf <2>mathematics.for.3D.Game.Programming.and.Computer.Graphics.2E.July.2005.pdf <3>向量在游戏中的应用.pdf <4>3D-math-Primer for graphics and game development.pdf 这我所找到相关游戏开发过程,可能遇到的3d游戏方面数学上的资料!

    标签: mathematics Programming Computer Graphics

    上传时间: 2013-12-26

    上传用户:love_stanford

  • 200-MHz ARM920T Processor • 16-kbyte Instruction Cache • 16-kbyte Data Cache •

    200-MHz ARM920T Processor • 16-kbyte Instruction Cache • 16-kbyte Data Cache • Linux® , Microsoft® Windows® CE-enabled MMU • 100-MHz System Bus • MaverickCrunch™ math Engine • Floating Point, Integer, and Signal Processing Instructions • Optimized for digital music compression and decompression algorithms. • Hardware interlocks allow in-line coding. • MaverickKey™ IDs • 32-bit Unique ID can be used for DRM-compliant 128-bit random ID. • Integrated Peripheral Interfaces • 32-bit SDRAM Interface

    标签: 8226 Cache kbyte Instruction

    上传时间: 2017-04-08

    上传用户:comua

  • java面试笔试题大汇总 ~很全面 java面试笔试题大汇总 第一

    java面试笔试题大汇总 ~很全面 java面试笔试题大汇总 第一,谈谈final, finally, finalize的区别。   最常被问到。   第二,Anonymous Inner Class (匿名内部类) 是否可以extends(继承)其它类,是否可以implements(实现)interface(接口)?   第三,Static Nested Class 和 Inner Class的不同,说得越多越好(面试题有的很笼统)。   第四,&和&&的区别。 这个问得很少。     第五,HashMap和Hashtable的区别。   常问。     第六,Collection 和 Collections的区别。   你千万别说一个是单数一个是复数。     第七,什么时候用assert。   API级的技术人员有可能会问这个。     第八,GC是什么? 为什么要有GC?   基础。     第九,String s = new String("xyz") 创建了几个String Object?     第十,math.round(11.5)等於多少? math.round(-11.5)等於多少?     第十一,short s1 = 1 s1 = s1 + 1 有什么错? short s1 = 1 s1 += 1 有什么错?   面试题都是很变态的,要做好受虐的准备。     第十二,sleep() 和 wait() 有什么区

    标签: java 笔试题

    上传时间: 2017-05-20

    上传用户:坏坏的华仔

  • Generate Possion Dis. step1:Generate a random number between [0,1] step2:Let u=F(x)=1-[(1/

    Generate Possion Dis. step1:Generate a random number between [0,1] step2:Let u=F(x)=1-[(1/e)x] step3:Slove x=1/F(u) step4:Repeat Step1~Step3 by using different u,you can get x1,x2,x3,...,xn step5:If the first packet was generated at time [0], than the second packet will be generated at time [0+x1],The third packet will be generated at time [0+x1+x2], and so on …. Random-number generation 1.static method random from class math -Returns doubles in the range 0.0 <= x < 1.0 2.class Random from package java.util -Can produce pseudorandom boolean, byte, float, double, int, long and Gaussian values -Is seeded with the current time of day to generate different sequences of numbers each time the program executes

    标签: Generate Possion between random

    上传时间: 2017-05-25

    上传用户:bibirnovis