数学(Math)是电子工程设计中不可或缺的基础,它在信号处理、控制系统分析与设计、电路理论等多个领域发挥着关键作用。掌握高级数学技巧能够帮助工程师更高效地解决复杂问题,优化产品性能。本页面汇集了145个精选资源,涵盖从基础教程到进阶应用案例,旨在为电子工程师提供全面的学习材料和技术支持,助力您在项目开发中游刃有余。无论是初学者还是经验丰富的专业人士,都能在这里找到适合自己的学习路径。
mani: MANIfold learning demonstration GUI by Todd Wittman, Department of Mathematics, University of Minnesota E-mail wittman@math.umn.edu with comment...
📅 2016-10-29
👤 youmo81
private double PointToAngle(Point AOrigin, Point APoint)
{
if (APoint.X == AOrigin.X)
if (APoint.Y > AOrigin.Y)
return Math.PI * 0.5f
els...
📅 2016-10-31
👤 zhyiroy
private double PointToAngle(Point AOrigin, Point APoint)
{
if (APoint.X == AOrigin.X)
if (APoint.Y > AOrigin.Y)
return Math.PI * 0.5f
els...
📅 2016-10-31
👤 sunjet
private double PointToAngle(Point AOrigin, Point APoint)
{
if (APoint.X == AOrigin.X)
if (APoint.Y > AOrigin.Y)
return Math.PI * 0.5f
els...
📅 2013-12-18
👤 rocketrevenge
51单片连tcs230的源程序,绝对原创,可以记忆颜色。
#define uchar unsigned char
#include <reg52.h>
#include<math.h>
sbit S0=P1^7
sbit S1=P1^0 //端口定义
sbit ...
📅 2016-11-26
👤 秦莞尔w