For advanced geometry, most apps will prefer to load pre-authored meshes from a file. Fortunately, when using meshes, D3DX does most of the work for this, parsing a geometry file and creating vertx buffers for us. This tutorial shows how to use a D3DXMESH object, including loading it from a file and rendering it. One thing D3DX does not handle for us is the materials and textures for a mesh, so note that we have to handle those manually.
标签: pre-authored Fortunately advanced geometry
上传时间: 2013-12-26
上传用户:sssl
its a website on property dealing made in c# and .net framework.. the database is missing though... you need to add that manually.. !
标签: framework database property dealing
上传时间: 2017-04-11
上传用户:eclipse
This project mainly deals with automating the tasks of Purchasing, maintaining,manfactioring and transacting the goods.In the Inventory Automation System the key process includes the activities such as maintenance of stock details, maintenance of receipts and items etc. It is a tedious job to maintain all these details manually. Hence we opted to automate the Inventory Automation System.
标签: manfactioring maintaining Purchasing automating
上传时间: 2014-01-14
上传用户:1427796291
The version of CodeWarrior used in the ARM Development Suite cannot export projects in makefile format. manually producing makefiles from CodeWarrior projects is not an easy task. The aim of mcp2make is to make the conversion simpler and to require substantially less effort. mcp2make is supplied as a free-of-charge, unsupported utility.
标签: mcp2make
上传时间: 2017-01-19
上传用户:zbxinu