A few years ago I became interested in first person shooter games and in particular how the world levels are created and rendered in real time. At the same time I found myself in between jobs and so I embarked on an effort to learn about 3D rendering with the goal of creating my own 3D rendering engine. Since I am a developer and not an artist I didn’t have the skills to create my own models, levels, and textures. So I decided to attempt to write a rendering engine that would render existing game levels. I mainly used information and articles I found on the web about Quake 2, Half Life, WAD and BSP files. In particular I found the Michael Abrash articles that he wrote for Dr. Dobbs magazine while working at Id to be very illuminating.
标签: interested particular shooter became
上传时间: 2013-12-13
上传用户:hanli8870
Many times I have been asked to explain “ briefl y ” how SDH, SONET, and the OTN “ exactly ” work. The questions came mainly from new colleagues, stu- dents, and users of these technologies, personally or via the usenet newsgroup comp.dcom.sdh - sonet. I could have referred them to the standards documents, but to provide a more consistent and clear answer I decided to write this pocket guide. The objective of this book is that it can be used both as an introduction as well as a reference guide to these technologies and their spe- cifi c standards documents.
标签: Generation Transport Optical ComSoc Guide
上传时间: 2020-05-27
上传用户:shancjb
At recent major international conferences on wireless communications, there have been several sessions on beyond third generation (3G) or fourth generation(4G)mobilecommunicationssystems,wheremodulation/demod- ulation and multiplexing/multiple access schemes related to multicarrier techniques have drawn a lot of attention. We often met at the conference venuesandrealizedthatnobookcoveredthebasicsofmulticarriertechniques to recent applications aiming at the 4G systems. Therefore, we decided to write a book on multicarrier techniques for 4G mobile communications systems.
标签: Communications Multicarrier Techniques Mobile for 4G
上传时间: 2020-05-31
上传用户:shancjb
Each of us is interested in optimization, and telecommunications. Via several meetings, conferences, chats, and other opportunities, we have discovered these joint interests and decided to put together this book.
标签: Telecommunications optimization heuristics
上传时间: 2020-06-01
上传用户:shancjb
Today wireless is becoming the leader in communication choices among users. It is not anymore a backup solution for nomadic travellers but really a newmoodnaturallyusedeverywhereevenwhenthewiredcommunicationsare possible. Many technologies evolve then continuously, changing the telecom- munication world. We talk about wireless local area networks (WLANs), wire- less personal area networks (WPANs), wireless metropolitan area networks (WMANs), wireless wide area networks (WWANs), mobile ad hoc networks (MANETs), wireless sensor networks (WSNs) and mesh networks. Since we can find today a multitude of wireless technologies we decided to group a numberofcomplementarytechnologiesintoonedocumenttomakeiteasierfor areadertounderstandsomeofthetechnicaldetailsofeachmedia.
标签: TM Bluetooth Zigbee Wi-Fi WiMax and
上传时间: 2020-06-01
上传用户:shancjb