The following is a list of MATLAB codes which includes the radar absorbing material design, the antenna pattern, the observation points generation, and the amplitude error and phase error calculations.
标签: following absorbing the includes
上传时间: 2014-01-04
上传用户:l254587896
The worm will duplicate to WINNT catalogue , put worm shelf adult.exe into C: \, in zip file under C:\WINNT , C:\WINNT\system32 , these three catalogues ,. The worm will falsely use the person who sends one name and send the addressee for this mail of worm s mail automatically, the worm will open the selfish calculations constantly too.
标签: worm duplicate catalogue WINNT
上传时间: 2017-01-13
上传用户:aig85
This is inportent program for energy sector engineers. This matlab code is based on Newton Rapshion load flow calculations. Use it.
标签: This inportent engineers Rapshion
上传时间: 2014-01-17
上传用户:zgu489
Abstract-In this paper, simple autonomous chaotic circuits coupled by resistors are investigated. By carrying out computer calculations and circuit experiments, irregular self-switching phenomenon of three spatial patterns characterized by the phase states of quasi-synchronization of chaos can be observed from only four simple chaotic circuits. This is the same phenomenon as chaotic wandering of spatial patterns observed very often from systems with a large number of degrees of freedom. Namely, one of spatial-temporal chaos observed from systems of large size can be also generated in the proposed system consisting of only four chaotic circuits. A six subcircuits case and a coupled chaotic circuits networks are also studied, and such systems are confirmed to produce more complicated spatio-temporal phenomena.
标签: investigated Abstract-In autonomous resistors
上传时间: 2014-06-09
上传用户:h886166
Implementation of GPU (Graphics Processing Unit) that rendered triangle based models. Our goal was to generate complex models with a movable camera. We wanted to be able to render complex images that consisted of hundreds to thousands of triangles. We wanted to apply interpolated shading on the objects, so that they appeared more smooth and realisitc, and to have a camera that orbitted around the object, which allowed us to look arond the object with a stationary light source. We chose to do this in hardware, because our initial implementation using running software on the NIOS II processor was too slow. Implementing parallelism in hardware is also easier to do than in software, which allows for more efficiency. We used Professor Land s floating point hardware, which allowed us to do calculations efficiency, which is essential to graphics.
标签: Implementation Processing Graphics rendered
上传时间: 2014-11-22
上传用户:shawvi