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animation

  • M3GExport enables developers to export complex 3D animated scenes from Maya® directly to Mobile 3

    M3GExport enables developers to export complex 3D animated scenes from Maya® directly to Mobile 3D Graphics file format (M3G), the emerging 3D file format for mobile 3D games. Created by the developers of JBenchmark3D - the leading performance measurement tool for mobile 3D graphics, M3GExport lets use sophisticated features of M3G format like skeletal animation, morphing meshes, triangle stripping and other useful optimisations. M3GExport for Maya is available in two editions, Limited and Standard. The Standard version contains sophisticated optimisation options used mostly by commercial game developers.

    标签: developers M3GExport animated directly

    上传时间: 2014-08-11

    上传用户:xjz632

  • Applet Name: navCube Applet Source: navCube.java Import(s): java.applet, java.awt, java.awt.imag

    Applet Name: navCube Applet Source: navCube.java Import(s): java.applet, java.awt, java.awt.image, java.lang, java.net, java.util Feature(s): image, animation, network, mouse

    标签: java navCube Applet awt

    上传时间: 2017-02-05

    上传用户:lhw888

  • Applet Name: Sentence Applet Source: Sentence.java Import(s): java.applet, java.awt, java.io, ja

    Applet Name: Sentence Applet Source: Sentence.java Import(s): java.applet, java.awt, java.io, java.lang, java.util Feature(s): text, image, animation, mouse

    标签: java Sentence Applet Import

    上传时间: 2013-12-17

    上传用户:lnnn30

  • This program demonstrates how to draw lines in a picture box using the GDI, controlling background c

    This program demonstrates how to draw lines in a picture box using the GDI, controlling background color and line color. It also includes a simple animation using a timer.

    标签: demonstrates controlling background program

    上传时间: 2014-01-15

    上传用户:小眼睛LSL

  • Quake 3 s MD3 Viewer (july 13, 2007), loads and displays a player and a weapon. Supports lighting,

    Quake 3 s MD3 Viewer (july 13, 2007), loads and displays a player and a weapon. Supports lighting, texture mapping and animation. Includes a sample player model with weapon. See README for how to use it. Note (1): it uses the POSIX opendir/readdir functions, which are not implemented in all compilers under Windows (MinGW supports them). Note (2): This demo works on little endian architectures only. Libraries: OpenGL, GLU, GLUT, boost, libjpeg. Files: md3loader.zip (2.4 MB)

    标签: and Supports displays lighting

    上传时间: 2017-09-10

    上传用户:czl10052678

  • Mobile Multimedia Communications Concepts

    Mobile multimedia communication is increasingly in demand because of the basic need to communi- cate at any time, anywhere, using any technology. In addition, to voice communication, people have a desire to access a range of other services that comprise multimedia elements—text, image, animation, high fidelity audio and video using mobile communication networks. To meet these demands, mobile communication technologies has evolved from analog to digital, and the networks have passed through a number of generations from first generation (1G) to fourth generation (4G).

    标签: Communications Multimedia Concepts Mobile

    上传时间: 2020-05-29

    上传用户:shancjb

  • 60个Android开发精典案例 Android软件源码

    60个Android开发精典案例 Android软件源码:2-1(Activity生命周期)3-1(Button与点击监听器)3-10-1(列表之ArrayAdapter适配)3-10-2(列表之SimpleAdapter适配)3-11(Dialog对话框)3-12-5(Activity跳转与操作)3-12-6(横竖屏切换处理)3-3(ImageButton图片按钮)3-4(EditText文本编辑)3-5(CheckBox与监听)3-6(RadioButton与监听)3-7(ProgressBar进度条)3-8(SeekBar 拖动条)3-9(Tab分页式菜单)4-10(可视区域)4-11-1(animation动画)4-11-2-1(动态位图)4-11-2-2(帧动画)4-11-2-3(剪切图动画)4-13(操作游戏主角)4-14-1(矩形碰撞)4-14-2(圆形碰撞)4-14-4(多矩形碰撞)4-14-5(Region碰撞检测)4-15-1(MediaPlayer音乐)4-15-2(SoundPool音效)4-16-1(游戏保存之SharedPreference)4-16-2(游戏保存之Stream)4-3(View游戏框架)4-4(SurfaceView游戏框架)4-7-1(贝塞尔曲线)4-7-2(Canvas画布)4-8(Paint画笔)4-9(Bitmap位图渲染与操作)5-1(飞行射击游戏实战)6-1(360°平滑游戏摇杆)6-10-1(Socket协议)6-10-2(Http协议)6-11(本地化与国际化)6-2(多触点缩放位图)6-3(触屏手势识别)6-4(加速度传感器)6-5(9patch工具)]6-6(截屏)6-8(游戏视图与系统组件)6-9(蓝牙对战游戏)7-10-1(遍历Body)7-10-2(Body的m_userData)7-11(为Body施加力)7-12(Body碰撞监听)7-13-1(距离关节)7-13-2(旋转关节)7-13-3(齿轮关节)7-13-4(滑轮关节)7-13-5-1(通过移动关节移动Body)7-13-5-2(通过移动关节绑定两个Body动作)7-13-6(鼠标关节-拖拽Body)7-14(AABB获取Body)7-4(Box2d物理世界)7-5在物理世界中添加矩形)7-7(添加自定义多边形)7-9(在物理世界中添加圆形)8-1(迷宫小球)8-2(堆房子)

    标签: android

    上传时间: 2021-11-30

    上传用户:trh505