1. I2C总线驱动程序(用两个普通IO模拟I2C总线) 2.包括100Khz(T=10us)的标准模式(慢速模式)选择, 3. 和400Khz(T=2.5us)的快速模式选择,
上传时间: 2014-01-18
上传用户:liansi
jsp +javabean +sql 2000的在线聊天系统 ,实现私聊、群聊、管理员T人等功能
上传时间: 2013-12-24
上传用户:wangdean1101
、完成以下描述算术表达式的算符优先文法的算符优先分析过程。 G[E]:E→E+T∣E-T∣T T→T*F∣T/F∣F F→(E)∣i
上传时间: 2017-09-09
上传用户:GavinNeko
A few years ago I became interested in first person shooter games and in particular how the world levels are created and rendered in real time. At the same time I found myself in between jobs and so I embarked on an effort to learn about 3D rendering with the goal of creating my own 3D rendering engine. Since I am a developer and not an artist I didn’t have the skills to create my own models, levels, and textures. So I decided to attempt to write a rendering engine that would render existing game levels. I mainly used information and articles I found on the web about Quake 2, Half Life, WAD and BSP files. In particular I found the Michael Abrash articles that he wrote for Dr. Dobbs magazine while working at Id to be very illuminating.
标签: interested particular shooter became
上传时间: 2013-12-13
上传用户:hanli8870
待处理的信号为: y=sin(2*10000*pi*t)+sin(2*pi*1000*t)。目的是将其中调频分量 sin(2*10000*pi*t)滤除掉
上传时间: 2017-09-11
上传用户:xinyuzhiqiwuwu
FIRE (Flexible Interface Rendering Engine)是一个J2ME上的灵活的图形界面引擎,支持xhtml网页渲染。
标签: Interface Rendering Flexible Engine
上传时间: 2013-11-28
上传用户:qazxsw
et "t" rtretytdfsgtrz( zyztzyry
标签: rtretytdfsgtrz zyztzyry et
上传时间: 2014-01-08
上传用户:541657925
why i can t upload file ???
上传时间: 2017-09-16
上传用户:ommshaggar
最小二乘法仿真y=20*sin(100*pi*t+pi/3)+4*sin(200*pi*t)+10*sin(300*pi*t)+2*sin(400*pi*t)+6*sin(500*pi*t)波形
上传时间: 2013-12-23
上传用户:jkhjkh1982
m a t l a b 编 程 实 例!
标签:
上传时间: 2013-12-21
上传用户:skfreeman