Shading
渐晕效应是指在光学系统中,当远离光轴的物点成像时,由于光阑的存在,使能够到达像面上的光束逐渐变得窄小起来,结果使离轴的像点逐渐变暗,这个过程叫做渐晕效应。为了使像平面内视场边界清晰,可以把视场光阑放在物平面、物的中间实像位置或像平面上。[1]
Shading 热门资料
查看全部 9 份 →Introduction to the DirectX® 9 High Level Shading Language
Introduction to the DirectX® 9 High Level Shading Language...
本教程针对HLSL (High Level Shading Language )初学者
本教程针对HLSL (High Level Shading Language )初学者,从应用的角度对HLSL、顶点着色器、像素着色器和Effect 效果框架进行了介绍,教程中去掉了对HLSL 语法等一些细节内容的讨论,力求帮助读者尽可能...
open gl source code for a nice scenic view which outsources the lighting and shading properties
open gl source code for a nice scenic view which outsources the lighting and shading properties...
03 calgary PhD Spatial Enhancement of Digital Terrain Models Using Shape from Shading with Single Sa
资料->【E】光盘论文->【E1】斯坦福博士论文->03 calgary PhD Spatial Enhancement of Digital Terrain Models Using Shape from Shading with Sin...
期刊论文:Siggraph 2002 - Shading Network Course
·期刊论文:Siggraph 2002 - Shading Network Course...
期刊论文:Siggraph 2002 - Polygon Texturing Lighting and Shading
·期刊论文:Siggraph 2002 - Polygon Texturing Lighting and Shading with Maya...