虫虫首页| 资源下载| 资源专辑| 精品软件
登录| 注册

Polygon

  • source code to compute the visibility Polygon of a point in a Polygon.

    source code to compute the visibility Polygon of a point in a Polygon.

    标签: Polygon visibility compute source

    上传时间: 2015-01-09

    上传用户:wpt

  • Binary Space Partioning Trees and Polygon Removal in Real Time 3D Rendering

    Binary Space Partioning Trees and Polygon Removal in Real Time 3D Rendering

    标签: Partioning Rendering Polygon Removal

    上传时间: 2016-02-20

    上传用户:zaizaibang

  • A Convex Hull is the smallest convex Polygon that contains every point of the set S. A Polygon P is

    A Convex Hull is the smallest convex Polygon that contains every point of the set S. A Polygon P is convex if and only if, for any two points A and B inside the Polygon, the line segment AB is inside P. One way to visualize a convex hull is to put a "rubber band" around all the points, and let it wrap as tight as it can. The resultant Polygon is a convex hull.

    标签: Polygon S. the contains

    上传时间: 2013-12-23

    上传用户:it男一枚

  • /* * tesswind.c * This program demonstrates the winding rule Polygon * tessellation proper

    /* * tesswind.c * This program demonstrates the winding rule Polygon * tessellation property. Four tessellated objects are drawn, * each with very different contours. When the w key is pressed, * the objects are drawn with a different winding rule. */

    标签: demonstrates tessellation tesswind program

    上传时间: 2013-12-10

    上传用户:星仔

  • PCB覆铜高级连接方式

    在AD PCB 环境下,Design>Rules>Plane> Polygon Connect style ,点中Polygon Connect style,右键点击new rule ---新建一个规则点击新建的规则既选中该规则,在name 框中改变里面的内容即可修改该规则的名称,默认是PolygonConnect_1 ,现我们修改为GND-Via.

    标签: PCB 覆铜 连接方式

    上传时间: 2013-10-29

    上传用户:yunfan1978

  • PCB覆铜高级连接方式

    在AD PCB 环境下,Design>Rules>Plane> Polygon Connect style ,点中Polygon Connect style,右键点击new rule ---新建一个规则点击新建的规则既选中该规则,在name 框中改变里面的内容即可修改该规则的名称,默认是PolygonConnect_1 ,现我们修改为GND-Via.

    标签: PCB 覆铜 连接方式

    上传时间: 2014-08-06

    上传用户:leixinzhuo

  • FlashEd 0.2 是个游戏引擎包

    FlashEd 0.2 是个游戏引擎包,不过和Gamepackage不同的是: FlashEd is a 3d engine 只要功能如下: • Multiple Cameras • Collision Control • Rendering Effects • Gravity • Polygon Animation • Rounded Objects Rendering • Linkable Cameras And Objects • Shooting Control • Active Zone Control

    标签: FlashEd 0.2 引擎

    上传时间: 2015-06-10

    上传用户:极客

  • 利用J2ME编写的手机应用程序。 功能包括显示图片

    利用J2ME编写的手机应用程序。 功能包括显示图片, 显示区域(Polygon)以及相关的操作。

    标签: J2ME 编写 手机应用 程序

    上传时间: 2016-02-23

    上传用户:heart520beat

  • The advantages of automation can be exploited in order to solve or to minimize the needs of manual

    The advantages of automation can be exploited in order to solve or to minimize the needs of manual approach. In order to support the development of survey accurate cadastral system, an automatic programming approach will be adopted. Database selection system will conduct several outliers integrity checking, rebuild cadastral spatial topology (cadastral lot) and make selfcorrection procedures based on cadastral survey concepts and mathematical model respective to the cadastral lots selected. This is to ensure that all cadastral lots are kept in a closed Polygon and provide accurate and "clean" cadastral information.. This system was developed in windows environment.

    标签: advantages automation exploited minimize

    上传时间: 2017-04-29

    上传用户:520

  • In the last decade the processing of Polygonal meshes has emerged as an active and very productive

    In the last decade the processing of Polygonal meshes has emerged as an active and very productive research area. This can basically be attributed to two developments:  Modern geometry acquisition devices, like laser scanners and MRT, easily produce raw Polygonal meshes of ever growing complexity  Downstream applications like analysis tools (medical imaging), computer aided manufacturing, or numerical simulations all require high quality Polygonal meshes as input. The need to bridge the gap between raw triangle soup data and high-quality Polygon meshes has driven the research on ecient data structures and algorithms that directly operate on Polygonal meshes rather than on a (most often not feasible) intermediate CAD representation.

    标签: processing productive the Polygonal

    上传时间: 2017-06-03

    上传用户:TF2015