private double PointToAngle(Point AOrigin, Point APoint) { if (APoint.X == AOrigin.X) if (APoin
private double PointToAngle(Point AOrigin, Point APoint) { if (APoint.X == AOrigin.X) if (APoint.Y > AOrigin.Y) return Math.PI * 0.5f els...
private double PointToAngle(Point AOrigin, Point APoint) { if (APoint.X == AOrigin.X) if (APoint.Y > AOrigin.Y) return Math.PI * 0.5f els...
private double PointToAngle(Point AOrigin, Point APoint) { if (APoint.X == AOrigin.X) if (APoint.Y > AOrigin.Y) return Math.PI * 0.5f els...
private double PointToAngle(Point AOrigin, Point APoint) { if (APoint.X == AOrigin.X) if (APoint.Y > AOrigin.Y) return Math.PI * 0.5f els...
DEW POINT CALCULATION ROUTINE...
RBFMIP is a package for training multi-instance RBF neural networks...