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Jumping-<b>floating-point</b>

  • 这个连接池是直接从JIVE中取出来的

    这个连接池是直接从JIVE中取出来的,进行了一下修改,使得连接参数直接在程序中设定而不是从属性文件中读取。 [b]用法:[/b] 先设定自己的连接参数,在DbConnectionDefaultPool.java文件的loadProperties方法中。注意你也需要设定连接池的log文件的存放位置。

    标签: JIVE 连接

    上传时间: 2016-11-21

    上传用户:TF2015

  • The DHRY program performs the dhrystone benchmarks on the 8051. Dhrystone is a general-performanc

    The DHRY program performs the dhrystone benchmarks on the 8051. Dhrystone is a general-performance benchmark test originally developed by Reinhold Weicker in 1984. This benchmark is used to measure and compare the performance of different computers or, in this case, the efficiency of the code generated for the same computer by different compilers. The test reports general performance in dhrystones per second. Like most benchmark programs, dhrystone consists of standard code and concentrates on string handling. It uses no floating-point operations. It is heavily influenced by hardware and software design, compiler and linker options, code optimizing, cache memory, wait states, and integer data types. The DHRY program is available in different targets: Simulator: Large Model: DHRY example in LARGE model for Simulation Philips 80C51MX: DHRY example in LARGE model for the Philips 80C51MC

    标签: general-performanc benchmarks Dhrystone dhrystone

    上传时间: 2016-11-30

    上传用户:hphh

  • 密码学界牛人Victor Shoup用C++编写数论类库。 NTL is a high-performance, portable C++ library providing data struct

    密码学界牛人Victor Shoup用C++编写数论类库。 NTL is a high-performance, portable C++ library providing data structures and algorithms for arbitrary length integers for vectors, matrices, and polynomials over the integers and over finite fields and for arbitrary precision floating point arithmetic. NTL provides high quality implementations of state-of-the-art algorithms for: * arbitrary length integer arithmetic and arbitrary precision floating point arithmetic * polynomial arithmetic over the integers and finite fields including basic arithmetic, polynomial factorization, irreducibility testing, computation of minimal polynomials, traces, norms, and more * lattice basis reduction, including very robust and fast implementations of Schnorr-Euchner, block Korkin-Zolotarev reduction, and the new Schnorr-Horner pruning heuristic for block Korkin-Zolotarev * basic linear algebra over the integers, finite fields, and arbitrary precision floating point numbers.

    标签: high-performance providing portable library

    上传时间: 2014-01-04

    上传用户:exxxds

  • 汉诺塔!!! Simulate the movement of the Towers of Hanoi puzzle Bonus is possible for using animation

    汉诺塔!!! Simulate the movement of the Towers of Hanoi puzzle Bonus is possible for using animation eg. if n = 2 A→B A→C B→C if n = 3 A→C A→B C→B A→C B→A B→C A→C

    标签: the animation Simulate movement

    上传时间: 2017-02-11

    上传用户:waizhang

  • 200-MHz ARM920T Processor • 16-kbyte Instruction Cache • 16-kbyte Data Cache •

    200-MHz ARM920T Processor • 16-kbyte Instruction Cache • 16-kbyte Data Cache • Linux® , Microsoft® Windows® CE-enabled MMU • 100-MHz System Bus • MaverickCrunch™ Math Engine • Floating Point, Integer, and Signal Processing Instructions • Optimized for digital music compression and decompression algorithms. • Hardware interlocks allow in-line coding. • MaverickKey™ IDs • 32-bit Unique ID can be used for DRM-compliant 128-bit random ID. • Integrated Peripheral Interfaces • 32-bit SDRAM Interface

    标签: 8226 Cache kbyte Instruction

    上传时间: 2017-04-08

    上传用户:comua

  • This library defines basic operation on polynomials, and contains also 3 different roots (zeroes)-fi

    This library defines basic operation on polynomials, and contains also 3 different roots (zeroes)-finding methods that can handle quite large polynomials (>1000 coefs) Implemented in ANSI C++ Templates. Handles all real and complex floating point types. Html doc is included.

    标签: polynomials different operation contains

    上传时间: 2013-12-18

    上传用户:yan2267246

  • ieee754的标准

    ieee754的标准,原英文版的!Twenty years ago anarchy threatened floating-point arithmetic. Over a dozen commercially significant arithmetics boasted diverse wordsizes, precisions, rounding procedures and over/underflow behaviors, and more were in the works. “Portable” software intended to reconcile that numerical diversity had become unbearably costly to develop. Thirteen years ago, when IEEE 754 became official, major microprocessor manufacturers had already adopted it despite the challenge it posed to implementors. With unprecedented altruism, hardware designers had risen to its challenge in the belief that they would ease and encourage a vast burgeoning of numerical software. They did succeed to a considerable extent. Anyway, rounding anomalies that preoccupied all of us in the 1970s afflict only CRAY X-MPs — J90s now.

    标签: ieee 754 标准

    上传时间: 2017-07-28

    上传用户:894898248

  • PIC16C63单片机UART通信——A机读取时钟芯片DS1302获得当前时间

    PIC16C63单片机UART通信——A机读取时钟芯片DS1302获得当前时间,通过UART通信传给B机,B机使用LCD1602显示当前时间

    标签: 1302 UART PIC 16C

    上传时间: 2013-11-30

    上传用户:shanml

  • Topics Practices: Programming and Numerical Methods Practice 1: Introduction to C Practice 2

    Topics Practices: Programming and Numerical Methods Practice 1: Introduction to C Practice 2: Cycles and functions First part cycles Part Two: Roles Practice 3 - Floating point arithmetic Practice 4 - Search for roots of functions Practice 5 - Numerical Integration Practice 6 - Arrangements and matrices Part One: Arrangements Part II: Matrices Practice 7 - Systems of linear equations Practice 8 - Interpolation Practice 9 - Algorithm Design Techniques

    标签: Practice Introduction Programming Practices

    上传时间: 2013-12-16

    上传用户:R50974

  • Implementation of GPU (Graphics Processing Unit) that rendered triangle based models. Our goal was t

    Implementation of GPU (Graphics Processing Unit) that rendered triangle based models. Our goal was to generate complex models with a movable camera. We wanted to be able to render complex images that consisted of hundreds to thousands of triangles. We wanted to apply interpolated shading on the objects, so that they appeared more smooth and realisitc, and to have a camera that orbitted around the object, which allowed us to look arond the object with a stationary light source. We chose to do this in hardware, because our initial implementation using running software on the NIOS II processor was too slow. Implementing parallelism in hardware is also easier to do than in software, which allows for more efficiency. We used Professor Land s floating point hardware, which allowed us to do calculations efficiency, which is essential to graphics.

    标签: Implementation Processing Graphics rendered

    上传时间: 2014-11-22

    上传用户:shawvi