this is canny edge detection one of image processing famous edge detection operators, it is programmed in C++
标签: detection edge processing operators
上传时间: 2017-04-21
上传用户:Altman
Game programmers, check out the only book on data structures written especially for you! Described in layman s terms, this book will explain all of the essential data structures that are used in video game programming. It will also go over some of the more advanced and specialized data structures, too. Data Structures for Game Programmers is written in C++, and any special skills required to understand the book will be explained within it. The CD will include source code of the book, compiled demo s of the source, graphical demo code, plus tools such as Visual C++ 5, SDL, STLPort, Paint Shop Pro, and an SDL Primer by Ernest Pazera.
标签: programmers especially structures Described
上传时间: 2013-12-25
上传用户:lixinxiang
A user-space device driver can do many of the things that kernel drivers can t, such as perform a long-running computation, block while waiting for an event, or read files from the file system. Unlike kernel drivers, a user-space device driver can use other device drivers--that is, access the network, talk to a serial port, get interactive input from the user, pop up GUI windows, or read from disks. User-space drivers implemented using FUSD can be much easier to debug it is impossible for them to crash the machine, are easily traceable using tools such as gdb, and can be killed and restarted without rebooting even if they become corrupted. FUSD drivers don t have to be in C--Perl, Python, or any other language that knows how to read from and write to a file descriptor can work with FUSD. User-space drivers can be swapped out, whereas kernel drivers lock physical memory.
标签: user-space can drivers perform
上传时间: 2014-01-01
上传用户:saharawalker
Aardvark Example Source Code Version: 4.00 Date: 2007-04-20 Source code which shows how to use the Aardvark I2C/SPI Host Adapter software libraries. Examples are available in C, C#, Python, Visual Basic 6, Visual Basic .NET, and Aardvark XML batch script code and make use of the targets on the I2C/SPI Activity Board. Explanatory notes and build instructions are included in the README.txt file.
标签: Source Aardvark Example Version
上传时间: 2017-07-06
上传用户:lz4v4
This book is about 3D math, the study of the mathematics behind the geometry of a 3D world. 3D math is related to computational geometry, which deals with solving geometric problems algorithmically. 3D math and computational geometry have applications in a wide variety of fields that use computers to model or reason about the world in 3D, such as graphics, games, simulation, robotics, virtual reality, and cinematography. This book covers theory and practice in C++.
标签: the math mathematics 3D
上传时间: 2014-01-23
上传用户:xwd2010
This document specifies a collection of compiler directives, library routines, and environment variables that can be used to specify shared-memory parallelism in C, C++ and Fortran programs. This functionality collectively defines the specification of the OpenMP Application Program Interface (OpenMP API). This specification provides a model for parallel programming that is portable across shared memory architectures from different vendors. Compilers from numerous vendors support the OpenMP API. More information about OpenMP can be found at the following web site:
标签: environment collection directives specifies
上传时间: 2013-12-25
上传用户:shinesyh
数学公式库--非常不错 The GNU Scientific Library (GSL) is a collection of routines for numerical computing. The routines have been written from scratch in C, and present a modern Applications Programming Interface (API) for C programmers, allowing wrappers to be written for very high level
标签: Scientific collection computing numerical
上传时间: 2013-12-17
上传用户:yuanyuan123
These Fourier routines were originally based on the Fourier routines of the same names from the NETLIB bihar and fftpack fortran libraries developed by Paul N. Swarztrauber at the National Center for Atmospheric Research in Boulder, CO USA. They have been reimplemented in C and optimized in a few ways for OggSquish.
标签: routines Fourier the originally
上传时间: 2017-09-12
上传用户:小眼睛LSL
This tutorial will focus on the strong connection between C++ and SystemC by making the analogy between Hardware modeling and Object-Oriented modeling. The first section will look at the creation of Hardware components in C++. The second section will highlight the benefits of a SystemC implementation. Lastly, a worked example will allow you to gain experience with the steps involved in the creation, and simulation, of a SystemC design.
标签: systemc
上传时间: 2015-06-25
上传用户:ycc‘eeworm
设初始序列为a1,a2,……,an,以序列中的某个元素ai为基准(轴),经调整后,使得ai左边的元素均小于ai,右边的均大于等于ai,而后对这两个子区再分别使用快速排序。 [具体要求] (1) 需要用一维数组a来存储等待排序的序列; (2) 设置两个工作指针i和j; (3) 每次快速排序都以排序区域的首元素为基准(轴); (4) 程序用递归函数来实现。
标签: c++
上传时间: 2015-12-28
上传用户:markhu53