This document is designed to aid anyone considering whether to write an emulator for an arcade game machine. It will attempt to answer frequently asked questions, give a step by step tutorial, and provide the resources necessary for a capable programmer to begin work on an emulator for an arcade game.
标签: considering document designed emulator
上传时间: 2014-01-05
上传用户:caixiaoxu26
WCDMA系统中rake接收机算法C++代码,包括初始化、finger的搜索和合并等过程。
上传时间: 2013-11-27
上传用户:坏坏的华仔
Dark Horde 黑暗游牧部落游戏 这是个经典的j2me游戏,试用MIDP2开发,使用了独到的game frame,适合j2me开发人员阅读学习,并且作者鼓励大家免费修改和扩展该游戏,有兴趣的朋友可以加入。
上传时间: 2016-04-20
上传用户:tzl1975
S60-programming-a-tutorial-guide-symbian. 1 Introduction to Mobile-Phone Systems 1 1.1 Wireless Technologies 1 1.2 Cellular Systems 2 1.3 Elements of a Mobile-Phone System 4 1.4 Keeping Users’ Calls Separate 5 1.5 Multipath Propagation 7 1.6 2G Mobile-Phone Systems 9 1.7 GPRS Systems 10 1.8 3G Mobile-Phone Systems 13 1.9 IP Multimedia Subsystem 16 1.10 Mobile-Phone Hardware 17 2 Introduction to Symbian OS 19 Introduction 19 2.1 The Development of Symbian OS 20 2.2 Symbian OS User Interfaces 21 2.3 Coding Idioms 23 2.4 Tool Chains 28 3 The Console Application 33 Introduction 33 3.1 Creating a Console Application 33 3.2 CBase Classes 38 3.3 Protecting Memory 38 3.4 Putting It Into Practice: An Engine for a Simple Card Game 46 Summary 56
标签: programming-a-tutorial-guide-symb Introduction Mobile-Phone Wireless
上传时间: 2016-05-14
上传用户:dianxin61
3D 游戏界的大牛人 John Carmack 终于放出了 Q3 的源代码,。希望对有志于 3D game 的朋友带来更多帮助
上传时间: 2016-06-05
上传用户:gououo
基于J2ME的手机在线纸牌游戏系统总体设计及客户端子系统实现,供大家学习 J2ME,Java cellphone game,client subsystem
上传时间: 2016-07-06
上传用户:ouyangtongze
A very smaller script interpretor that java based system. Can work on j2se / j2me / win C++ platform ,the major goal is used to build more flexible j2me game. Script language s phrase like as BASIC .
标签: interpretor platform smaller script
上传时间: 2016-07-24
上传用户:181992417
Abstract: This thesis describes the incremental development and main features of a synthetic multi-agent system called UvA Trilearn 2001. UvA Trilearn 2001 is a robotic soccer simulation team that consists of eleven autonomous software agents. It operates in a physical soccer simulation system called soccer server which enables teams of autonomous software agents to play a game of soccer against each other.
标签: incremental development describes synthetic
上传时间: 2016-07-25
上传用户:zaizaibang
this directory contains the following: * The acdc algorithm for finding the approximate general (non-orthogonal) joint diagonalizer (in the direct Least Squares sense) of a set of Hermitian matrices. [acdc.m] * The acdc algorithm for finding the same for a set of Symmetric matrices. [acdc_sym.m](note that for real-valued matrices the Hermitian and Symmetric cases are similar however, in such cases the Hermitian version [acdc.m], rather than the Symmetric version[acdc_sym] is preferable. * A function that finds an initial guess for acdc by applying hard-whitening followed by Cardoso s orthogonal joint diagonalizer. Note that acdc may also be called without an initial guess, in which case the initial guess is set by default to the identity matrix. The m-file includes the joint_diag function (by Cardoso) for performing the orthogonal part. [init4acdc.m]
标签: approximate directory algorithm the
上传时间: 2014-01-17
上传用户:hanli8870
M3GExport enables developers to export complex 3D animated scenes from Maya® directly to Mobile 3D Graphics file format (M3G), the emerging 3D file format for mobile 3D games. Created by the developers of JBenchmark3D - the leading performance measurement tool for mobile 3D graphics, M3GExport lets use sophisticated features of M3G format like skeletal animation, morphing meshes, triangle stripping and other useful optimisations. M3GExport for Maya is available in two editions, Limited and Standard. The Standard version contains sophisticated optimisation options used mostly by commercial game developers.
标签: developers M3GExport animated directly
上传时间: 2014-08-11
上传用户:xjz632