Wiley Professional Ajax By Nicholas C. Zakas, Jeremy McPeak & Joe Fawcett Professional Ajax provides a developer-level tutorial of Ajax techniques, patterns, and use cases.
标签: Professional C. Ajax Nicholas
上传时间: 2013-12-12
上传用户:bcjtao
一个c++实现的acd的例子。 ----ACDCommandListener.cpp ---ACDCommandListenerThread.cpp ---ACDConfig.cpp ---acd.c
标签: cpp ACDCommandListenerThread ACDCommandListener ACDConfig
上传时间: 2014-12-07
上传用户:ztj182002
本书介绍了在Microsoft Windows 98、Microsoft Windows NT 4.0和Windows NT 5.0下程序写作的方法。这些程序用C语言编写并使用原始的Windows Application Programming Interface(API)。如在本章稍后所讨论的,这不是写作Windows程序的唯一方法。然而,无论最终您使用什么方式写作程序,了解Windows API都是非常重要的。
上传时间: 2014-07-16
上传用户:270189020
Turbo C - (C) Copyright 1987, 1988 by Borland International */ #define S_IREAD 0x0100 /* from SYS\STAT.H */ #define S_IWRITE 0x0080 /* from SYS\STAT.H */ #define TRUE 1 #define FALSE 0 #define MSGHEADER "MICROCALC - A Turbo C Demonstration Program" #define MSGKEYPRESS "Press any key to continue." #define MSGCOMMAND "Press / for the list of commands" #define MSGMEMORY "Memory Available:" #define MSGERROR "ERROR" 部分说明 #define MSGLOMEM "Not enough memory to allocate cell." #define MSGEMPTY "Empty" #define MSGTEXT "Text"
标签: International Copyright Borland S_IREAD
上传时间: 2013-12-26
上传用户:llandlu
用C编写的最速下降法(解方程),注意矩阵A是正定对称的
上传时间: 2014-01-27
上传用户:拔丝土豆
使用Timer-A输出PWM波形,完全源代码,能够对用C写430程序的给予参考
上传时间: 2013-12-23
上传用户:stella2015
Structure the sources so that the compression and decompression code form a library usable by any program, and write both gzip and zip on top of this library. This would ideally be a reentrant (thread safe) library, but this would degrade performance. In the meantime, you can look at the sample program zread.c.
标签: decompression compression Structure the
上传时间: 2015-08-06
上传用户:jackgao
Design Specification Introduction Goals and Objectives GameForge is a graphical tool used to aid in the design and creation of video games. It attempts to bring game development down to a level that any computer savvy user can understand, without requiring masterful programming ability. A user with limited Microsoft DirectX and/or Visual C++ programming knowledge will be able to construct a basic, 2-D arcade game. GameForge limits the amount of actual code written by the user, if not eliminating it completely. It will also assist experienced programmers in generating the Microsoft DirectX and Microsoft Windows9x overhead necessary for basic game construction, allowing them to concentrate on more detailed game design issues and implementation.
标签: Specification Introduction Objectives GameForge
上传时间: 2013-12-27
上传用户:wl9454
1、 了解系统调用fork()、execl()、exit()、getpid()和waitpid()的功能和实现过程 2、 编写一段程序实现以下功能: a) 使用系统调用fork()创建两个子进程 b) 父进程重复显示字符串”parent:”,并使用函数getpid()显示自己的进程ID。 c) 两个子进程分别重复显示字符串”child:”,并使用函数getpid()显示自己的进程ID 3、 编写一段程序实现以下功能: a) 使用系统调用fork()创建一个子进程 b) 子进程显示自己的进程ID和字符串": The child is calling an exec.\n",然后通过execl()调用系统命令ps显示当前运行的进程情况,从而更换自己的执行代码,最后调用exit()结束。 c) 父进程显示自己的进程ID和字符串” ": The parent is waiting for child to exit.\n ",然后调用waitpid()等待子进程结束,并在子进程结束后显示”The parent exit.\n
上传时间: 2013-12-18
上传用户:叶山豪
This set of simulation files performs a computational complexity performance comparison of the two methods mentioned in the paper. The source is ANSI-C compliant, hence any C-compiler can be used to compile the source code. It has been tested using Visual Studio.net C++ and TI code composer studio C compiler for the TMS320C6701. Note that the performance comparison may be different for different platforms.
标签: computational performance complexity comparison
上传时间: 2014-12-22
上传用户:aig85