The Hilbert Transform is an important component in communication systems, e.g. for single sideband modulation/demodulation, amplitude and phase detection, etc. It can be formulated as filtering operation which makes it possible to approximate the Hilbert Transform with a digital filter. Due to the non-causal and infinite impulse response of that filter, it is not that easy to get a good approximation with low hardware resource usage. Therefore, different filters with different complexities have been implemented. The detailed discussion can be found in "Digital Hilbert Transformers or FPGA-based Phase-Locked Loops" (http://ieeexplore.ieee.org/xpl/freeabs_all.jsp?arnumber=4629940). The design is fully pipelined for maximum throughput.
标签: e.g. communication Transform important
上传时间: 2017-06-25
上传用户:gxf2016
针对TI公司的MSP53C39,介绍了FM语音合成算法的基本原理和FM数据文件格式,合成算法生成工具TI_FM的使用方法
上传时间: 2014-11-18
上传用户:坏天使kk
something is very important in life. So read it. Try reading it,. I do not care. Please read it/ Please or on it in I am on or
标签: read something important it
上传时间: 2013-12-26
上传用户:hphh
3 MATLAB functions for simulation of OFDM signal in Rayleigh fading channel. Including models for OFDM frame generating, cyclic prefix, pramble, as well as model for Rayleigh channel, QAM modulation function and a example of test process.
标签: simulation Including functions for
上传时间: 2017-07-14
上传用户:417313137
一个横好的谱估计算法,AM ma 和arma模型,可以自动的选取。
上传时间: 2013-12-11
上传用户:王者A
In this paper, the feasibility of replacing a chaos source by an equivalent digital pseudo-random generator realized using Linear Feedback Shift Register (LFSR) is studied. Particular emphasis is given on the digital implementation Piece-Wise Linear Affine Maps (PWAM). As an application, an FPGA implementation of four different maps has been experimentally verified in a FM-DCSK test radio system.
标签: pseudo-random feasibility equivalent replacing
上传时间: 2013-12-13
上传用户:从此走出阴霾
配合高频信号发生器和遥控器,完成AM接收头测试,此为测试台源程序。
上传时间: 2017-08-14
上传用户:dbs012280
这本书主要是讲,如何用VHDL语言来设计全数字FM接受机。(全英文)
标签:
上传时间: 2017-08-19
上传用户:linlin
MSP430单片机时钟晶振和各个部分主频控制的程序,使用到了AM时钟计时器控制的相关知识,开发环境IAR4.1
上传时间: 2013-12-30
上传用户:363186
A few years ago I became interested in first person shooter games and in particular how the world levels are created and rendered in real time. At the same time I found myself in between jobs and so I embarked on an effort to learn about 3D rendering with the goal of creating my own 3D rendering engine. Since I am a developer and not an artist I didn’t have the skills to create my own models, levels, and textures. So I decided to attempt to write a rendering engine that would render existing game levels. I mainly used information and articles I found on the web about Quake 2, Half Life, WAD and BSP files. In particular I found the Michael Abrash articles that he wrote for Dr. Dobbs magazine while working at Id to be very illuminating.
标签: interested particular shooter became
上传时间: 2013-12-13
上传用户:hanli8870