代码搜索:thread
找到约 10,000 项符合「thread」的源代码
代码结果 10,000
www.eeworm.com/read/160340/10542203
java thread2.java
public class Thread2 implements Runnable
{
int count= 1, number;
public Thread2(int num)
{
number = num;
System.out.println("创建线程 " + number);
}
public void run()
www.eeworm.com/read/160340/10542209
java thread1.java
public class Thread1 extends Thread
{
int count= 1, number;
public Thread1(int num)
{
number = num;
System.out.println("创建线程 " + number);
}
public void run()
{
www.eeworm.com/read/352176/10576342
gif thread_s.gif
www.eeworm.com/read/160029/10578999
test thread1.test
# 2003 December 18
#
# The author disclaims copyright to this source code. In place of
# a legal notice, here is a blessing:
#
# May you do good and not evil.
# May you find forgiveness for you
www.eeworm.com/read/423047/10591241
pas anonajax_thread.pas
unit AnonAjax_Thread;
interface
uses
Classes, SysUtils, StrUtils, IdHttp;
type
TAjaxCallback = reference to procedure (aResponseContent: TStringStream);
TLinkCallback = reference to
www.eeworm.com/read/422526/10632086
rc2 thread.rc2
//
// THREAD.RC2 - resources Microsoft eMbedded Visual C++ does not edit directly
//
#ifdef APSTUDIO_INVOKED
#error this file is not editable by Microsoft eMbedded Visual C++
#endif //APSTUDIO
www.eeworm.com/read/422475/10634810
c video_thread.c
/*
* video_thread.c
*/
/* Standard Linux headers */
#include // always include stdio.h
#include // always include stdlib.h
#include // defines memset a
www.eeworm.com/read/422475/10634833
h video_thread.h
/*
* video_thread.h
*/
/* Success and failure definitions for the thread */
#define VIDEO_THREAD_SUCCESS (void *) 0
#define VIDEO_THREAD_FAILURE (void *) -1
/* Thread environment definition (i.e.
www.eeworm.com/read/422470/10634921
c audio_thread.c
/* Standard Linux headers */
#include // always include stdio.h
#include // always include stdlib.h
#include // defines open, read, write methods
#include
www.eeworm.com/read/422470/10634924
h audio_thread.h
/*
* audio_thread.h
*/
/* Success and failure definitions for the thread */
#define AUDIO_THREAD_SUCCESS ((void *) 0 )
#define AUDIO_THREAD_FAILURE ((void *) -1 )
/* Thread environment definition