📄 audio_thread.h
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/* * audio_thread.h *//* Success and failure definitions for the thread */#define AUDIO_THREAD_SUCCESS ((void *) 0 )#define AUDIO_THREAD_FAILURE ((void *) -1 )/* Thread environment definition (i.e. what it needs to operate) */typedef struct audio_thread_env{ int quit; // Thread will run as long as quit = 0}audio_thread_env;/* Function prototypes */void *audio_thread_fxn(void *envByRef);
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