代码搜索:structures
找到约 10,000 项符合「structures」的源代码
代码结果 10,000
www.eeworm.com/read/185192/9051988
h dlx.h
/*
* dlx.h --
*
* Declarations of structures used to simulate the DLX
* architecture.
*
* This file is part of DISC. It was modified by Yinong Zhang
* (yinong@ecn.purdue.edu) from the fil
www.eeworm.com/read/184366/9107801
h nasl_regex.h
/* Definitions for data structures and routines for the regular
expression library, version 0.12.
Copyright (C) 1985, 1989, 1990, 1991, 1992, 1993 Free Software Foundation, Inc.
This progra
www.eeworm.com/read/379525/9194270
h param.h
/*
* tunable variables
*/
#define NBUF 15 /* size of buffer cache */
#define NINODE 100 /* number of in core inodes */
#define NFILE 100 /* number of in core file structures */
#define NMOUNT 5
www.eeworm.com/read/181762/9238597
h regex.h
/* Definitions for data structures and routines for the regular
expression library, version 0.12.
Copyright (C) 1985, 1989, 1990, 1991, 1992, 1993 Free Software Foundation, Inc.
This progra
www.eeworm.com/read/181590/9245137
h config_ssid.h
/*
* WPA Supplicant / Network configuration structures
* Copyright (c) 2003-2005, Jouni Malinen
*
* This program is free software; you can redistribute it and/or modify
* it
www.eeworm.com/read/179450/9355816
h ntdskreg.h
/*++
Copyright (c) 1991-1999 Microsoft Corporation
Module Name:
ntdskreg.h
Abstract:
This file contains disk registry data structures.
Authors:
mglass
bobri
N
www.eeworm.com/read/179450/9355856
h usbdi.h
/*++
Copyright (c) Microsoft Corporation. All rights reserved.
Module Name:
USBDI.H
Abstract:
structures common to the USBD and USB device drivers.
Environment:
Ker
www.eeworm.com/read/179450/9355948
h usb.h
/*++
Copyright (c) Microsoft Corporation. All rights reserved.
Module Name:
USB.H
Abstract:
structures and APIs for USB drivers.
Environment:
Kernel & user mode
www.eeworm.com/read/177612/9444073
c moveadd.c
/* We include the following header files,
define some character arrays and a pointer to those arrays
and then initialize the curses structures. */
#include
#include
#in
www.eeworm.com/read/176730/9486491
c moveadd.c
/* We include the following header files,
define some character arrays and a pointer to those arrays
and then initialize the curses structures. */
#include
#include
#in