📄 moveadd.c
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/* We include the following header files, define some character arrays and a pointer to those arrays and then initialize the curses structures. */#include <stdio.h>#include <unistd.h>#include <stdlib.h>#include <curses.h>int main() { const char witch_one[] = " First Witch "; const char witch_two[] = " Second Witch "; const char *scan_ptr; initscr();/* Now for the three initial sets of text that appear at intervals on the screen. Note the on and off flagging of text attributes. */ move(5, 15); attron(A_BOLD); printw("%s", "Macbeth"); attroff(A_BOLD); refresh(); sleep(1); move(8, 15); attron(A_DIM); printw("%s", "Thunder and Lightning"); attroff(A_DIM); refresh(); sleep(1); move(10, 10); printw("%s", "When shall we three meet again"); move(11, 23); printw("%s", "In thunder, lightning, or in rain ?"); move(13, 10); printw("%s", "When the hurlyburly's done,"); move(14,23); printw("%s", "When the battle's lost and won."); refresh(); sleep(1);/* Lastly, the actors are identified and their names are inserted a character at the time.
We also add the reset function at the end of the main function. */ attron(A_DIM); scan_ptr = witch_one + strlen(witch_one); while(scan_ptr != witch_one) { move(10,10); insch(*scan_ptr--); } scan_ptr = witch_two + strlen(witch_two); while (scan_ptr != witch_two) { move(13, 10); insch(*scan_ptr--); } attroff(A_DIM); refresh(); sleep(1); endwin(); exit(EXIT_SUCCESS);}
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