代码搜索:sprit
找到约 14 项符合「sprit」的源代码
代码结果 14
www.eeworm.com/read/405816/2282813
c s16sprit.c
#include "driver.h"
/*
* Used by System 16 Sprite Drawing
*
* To Do:
* make more general
* optimize non-zoomed case
* rotation
*/
#define IS_OPAQUE(X) ((X+1) & 0xEE)
void drawgfx
www.eeworm.com/read/380271/9155155
cpp bullet.cpp
#include "StdAfx.h"
#include ".\bullet.h"
Bullet::Bullet(Bitmap *bmp)
:Sprite(bmp)
{
}
Bullet::Bullet(Bitmap* pBitmap,
RECT& rcBounds,
BOUNDSACTION baBoundAction)
:Sprit
www.eeworm.com/read/267896/4258388
as moveonquadcurvetest.as
package test.de.alex_uhlmann.animationpackage.animation {
import com.robertpenner.easing.*;
import de.alex_uhlmann.animationpackage.animation.MoveOnQuadCurve;
import flash.display.Sprit
www.eeworm.com/read/363445/9951359
as sampleouternamespace.as
package org.kingda.book.basicoop.namespaces
{
import flash.display.Sprite;
import org.kingda.book.basicoop.namespaces.*;
use namespace noon;
public class SampleOuterNamespace extends Sprit
www.eeworm.com/read/354846/10321063
java mybutton.java
package newpackagetank;
import javax.microedition.lcdui.Graphics;
import javax.microedition.lcdui.Image;
import javax.microedition.lcdui.game.GameCanvas;
import javax.microedition.lcdui.game.Sprit
www.eeworm.com/read/354846/10321543
java mybutton.java
package newpackagetank;
import javax.microedition.lcdui.Graphics;
import javax.microedition.lcdui.Image;
import javax.microedition.lcdui.game.GameCanvas;
import javax.microedition.lcdui.game.Sprit
www.eeworm.com/read/363445/9951506
as sampleadd.as
package org.kingda.book.display
{
import flash.display.Sprite;
import flash.events.MouseEvent;
public class SampleAdd extends Sprite
{
private var conA:Sprite;
private var conB:Sprit
www.eeworm.com/read/178865/5312159
as capture.as
import com.gamepackage.events.*;
import com.gamepackage.tilemap.*;
import com.gamepackage.tilemap.layer.*;
class com.gamepackage.tilemap.layer.Capture
{
private var layer: Layer;
private var sprit
www.eeworm.com/read/431999/1901614
as capture.as
import com.gamepackage.events.*;
import com.gamepackage.tilemap.*;
import com.gamepackage.tilemap.layer.*;
class com.gamepackage.tilemap.layer.Capture
{
private var layer: Layer;
private var sprit
www.eeworm.com/read/427571/1970937
java spritedemo01.java
package TestDemo04;
import javax.microedition.lcdui.Graphics;
import javax.microedition.lcdui.Image;
import javax.microedition.lcdui.game.GameCanvas;
import javax.microedition.lcdui.game.Sprit