代码搜索:sprit

找到约 14 项符合「sprit」的源代码

代码结果 14
www.eeworm.com/read/405816/2282813

c s16sprit.c

#include "driver.h" /* * Used by System 16 Sprite Drawing * * To Do: * make more general * optimize non-zoomed case * rotation */ #define IS_OPAQUE(X) ((X+1) & 0xEE) void drawgfx
www.eeworm.com/read/380271/9155155

cpp bullet.cpp

#include "StdAfx.h" #include ".\bullet.h" Bullet::Bullet(Bitmap *bmp) :Sprite(bmp) { } Bullet::Bullet(Bitmap* pBitmap, RECT& rcBounds, BOUNDSACTION baBoundAction) :Sprit
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as moveonquadcurvetest.as

package test.de.alex_uhlmann.animationpackage.animation { import com.robertpenner.easing.*; import de.alex_uhlmann.animationpackage.animation.MoveOnQuadCurve; import flash.display.Sprit
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as sampleouternamespace.as

package org.kingda.book.basicoop.namespaces { import flash.display.Sprite; import org.kingda.book.basicoop.namespaces.*; use namespace noon; public class SampleOuterNamespace extends Sprit
www.eeworm.com/read/354846/10321063

java mybutton.java

package newpackagetank; import javax.microedition.lcdui.Graphics; import javax.microedition.lcdui.Image; import javax.microedition.lcdui.game.GameCanvas; import javax.microedition.lcdui.game.Sprit
www.eeworm.com/read/354846/10321543

java mybutton.java

package newpackagetank; import javax.microedition.lcdui.Graphics; import javax.microedition.lcdui.Image; import javax.microedition.lcdui.game.GameCanvas; import javax.microedition.lcdui.game.Sprit
www.eeworm.com/read/363445/9951506

as sampleadd.as

package org.kingda.book.display { import flash.display.Sprite; import flash.events.MouseEvent; public class SampleAdd extends Sprite { private var conA:Sprite; private var conB:Sprit
www.eeworm.com/read/178865/5312159

as capture.as

import com.gamepackage.events.*; import com.gamepackage.tilemap.*; import com.gamepackage.tilemap.layer.*; class com.gamepackage.tilemap.layer.Capture { private var layer: Layer; private var sprit
www.eeworm.com/read/431999/1901614

as capture.as

import com.gamepackage.events.*; import com.gamepackage.tilemap.*; import com.gamepackage.tilemap.layer.*; class com.gamepackage.tilemap.layer.Capture { private var layer: Layer; private var sprit
www.eeworm.com/read/427571/1970937

java spritedemo01.java

package TestDemo04; import javax.microedition.lcdui.Graphics; import javax.microedition.lcdui.Image; import javax.microedition.lcdui.game.GameCanvas; import javax.microedition.lcdui.game.Sprit