代码搜索:rendering

找到约 3,212 项符合「rendering」的源代码

代码结果 3,212
www.eeworm.com/read/161121/5558883

c sis_ds.c

/* sis_ds.c -- Private header for Direct Rendering Manager -*- linux-c -*- * Created: Mon Jan 4 10:05:05 1999 by sclin@sis.com.tw * * Copyright 2000 Silicon Integrated Systems Corp, Inc., HsinChu,
www.eeworm.com/read/161121/5558898

h sis_ds.h

/* sis_ds.h -- Private header for Direct Rendering Manager -*- linux-c -*- * Created: Mon Jan 4 10:05:05 1999 by sclin@sis.com.tw * * Copyright 2000 Silicon Integrated Systems Corp, Inc., HsinChu,
www.eeworm.com/read/161121/5558910

c sis_mm.c

/* sis_mm.c -- Private header for Direct Rendering Manager -*- linux-c -*- * Created: Mon Jan 4 10:05:05 1999 by sclin@sis.com.tw * * Copyright 2000 Silicon Integrated Systems Corp, Inc., HsinChu,
www.eeworm.com/read/202496/15381284

in osb-nrcit.pc.in

prefix=@prefix@ exec_prefix=@exec_prefix@ libdir=@libdir@ includedir=@includedir@ Name: OSB-NRCit Description: OSB HTML Rendering engine browser interface Version: @VERSION@ Requires: osb-jscore osb
www.eeworm.com/read/282604/9080545

c init.c

void InitRenderingEngine_zy() { *(volatile unsigned short*)(0x300008c) = 0x0008; // Rendering engine control register *(volatile unsigned short*)(0x3000080) = 0x0000; // Command queue front pointer
www.eeworm.com/read/182126/9215522

0-readme

This is version 1.3 of 3DKIT, a super fast on-the-fly rendering library for living 3D animation, written in C by Paul Sheer. The 3DKIT library is free software. See the file 0-COPYING for copying pe
www.eeworm.com/read/353746/10421950

html pango-text-processing.html

Rendering
www.eeworm.com/read/304660/13789972

html pango-text-processing.html

Rendering
www.eeworm.com/read/136812/5860489

c sine.c

static char version[] = "%M"; static char sccsid[] = "@(#)sine.c 1.1 92/07/30 SMI"; /* Rendering routine for wings by Curtis Priem, Oct 1988 */ #include "render_main.h" int *fbc_base; int *tec_ba
www.eeworm.com/read/128471/14295155

c init.c

void InitRenderingEngine_zy() { *(unsigned short*)(0x300008c) = 0x0008; // Rendering engine control register *(unsigned short*)(0x3000080) = 0x0000; // Command queue front pointer register *(un