代码搜索:machine
找到约 10,000 项符合「machine」的源代码
代码结果 10,000
www.eeworm.com/read/392997/7247769
h machine.h
// machine.h
// Data structures for simulating the execution of user programs
// running on top of Nachos.
//
// User programs are loaded into "mainMemory"; to Nachos,
// this looks just like an arra
www.eeworm.com/read/392997/7247796
o machine.o
www.eeworm.com/read/460207/7255745
v machine.v
module machine(clk,reset,in,out);
input clk,reset,in;
output out;
reg out;
parameter set0=0,hold=1,set1=2;
reg [1:0] state;
always@(posedge clk or negedge reset)
begin
if
www.eeworm.com/read/459616/7270180
dat machine.dat
3 6
2 0 1
3
1 2 2 4 3 3
2
2 2 1 4
4
3 6 2 1 3 2 1 3
2
1 3 2 4
1
1 2
5
2 2 1 2 3 3 1 1 2 3
www.eeworm.com/read/459616/7270238
cpp machine.cpp
// machine shop simulation
#include
#include "lqueue.h"
#include "xcept.h"
#include "job.h"
#include "machine.h"
#include "eventl.h"
// globals
long Now = 0; // current time
i
www.eeworm.com/read/459616/7270413
out machine.out
Enter number of machines and jobs
Enter change-over times for machines
Enter number of tasks for job 1
Enter the tasks (machine, time) in process order
Enter number of tasks for job 2
Enter the tasks
www.eeworm.com/read/459616/7270675
h machine.h
//Machine class used in machine shop simulation
#ifndef Machine_
#define Machine_
class Machine {
friend Job* ChangeState(int);
public:
Machine() {TotalWait = NumTasks = 0;
www.eeworm.com/read/447808/7545304
ico machine.ico
www.eeworm.com/read/446759/7565556
c machine.c
/**************************************************************************
**
** Copyright (C) 1993 David E. Stewart & Zbigniew Leyk, all rights reserved.
**
** Meschach Library
**
**
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h machine.h
/* machine.h. Generated automatically by configure. */
/* Any machine specific stuff goes here */
/* Add details necessary for your own installation here! */
/* This is for use with "configure"