📄 machine.h
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//Machine class used in machine shop simulation#ifndef Machine_#define Machine_class Machine { friend Job* ChangeState(int); public: Machine() {TotalWait = NumTasks = 0; Active = 0;} bool IsEmpty() {return JobQ.IsEmpty();} void AddJob(Job* x) {JobQ.Add(x);} void SetChange(long w) {ChangeTime = w;} void Stats(long& tw, long& nt) {tw = TotalWait; nt = NumTasks;} private: LinkedQueue<Job*> JobQ; // queue of waiting jobs long ChangeTime; // machine changeover time long TotalWait; // total delay at this machine long NumTasks; // number of tasks processed Job *Active; // pointer to current job};#endif
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