代码搜索:heightmap
找到约 99 项符合「heightmap」的源代码
代码结果 99
www.eeworm.com/read/157153/11736529
java landscape.java
import java.util.Random;
import javax.microedition.lcdui.Graphics;
import javax.microedition.lcdui.Image;
public class Landscape
{
public static final int SNOW = 0;
public static fin
www.eeworm.com/read/323989/13298203
ini glexplorer.ini
// -====================-
// -====== glExplorer ======-
// -====================-
[World]
// The number of pixels that should be read from the heightmap.
WorldSizeX=150
WorldSizeY=150
//
www.eeworm.com/read/120251/6075382
cfg terrain.cfg
# The main world texture (if you wish the terrain manager to create a material for you)
WorldTexture=terrain_texture.jpg
# The detail texture (if you wish the terrain manager to create a material
www.eeworm.com/read/120251/6079727
cfg landscape.cfg
# The main world texture (if you wish the terrain manager to create a material for you)
# WorldTexture=terrain_texture.jpg
# The detail texture (if you wish the terrain manager to create a materia
www.eeworm.com/read/113165/6137290
cfg terrain.cfg
# The main world texture (if you wish the terrain manager to create a material for you)
WorldTexture=terrain_texture.jpg
# The detail texture (if you wish the terrain manager to create a material
www.eeworm.com/read/113165/6141698
cfg landscape.cfg
# The main world texture (if you wish the terrain manager to create a material for you)
# WorldTexture=terrain_texture.jpg
# The detail texture (if you wish the terrain manager to create a materia
www.eeworm.com/read/388243/8625371
h terrain.h
#ifndef __TERRAIN_H
#define __TERRAIN_H
#define WIN32_LEAN_AND_MEAN
#define WIN32_EXTRA_LEAN
/*
TERRAIN.H
The CTerrain class interface
OpenGL Game Programming
Author: Kevin Hawkins
www.eeworm.com/read/383311/8956237
h tefaultformation.h
#ifndef TE_FAULT_FORMATION_H
#define TE_FAULT_FORMATION_H
/*****************************************************************************\
*
* TeFaultFormation.h
*
* TeFaultFormation generator cla
www.eeworm.com/read/418770/10928063
c land.c
/*--------------------------------------------------*
Ray-Casting Heightfield Engine
Pre-SVGAlib code by Alex Chalfin
Usage: Use the mouse to move l, r, u, & d.
www.eeworm.com/read/346193/11762725
h terrain.h
#ifndef __TERRAIN_H
#define __TERRAIN_H
#define WIN32_LEAN_AND_MEAN
#define WIN32_EXTRA_LEAN
/*
TERRAIN.H
The CTerrain class interface
OpenGL Game Programming
Author: Kevin Hawkins