代码搜索:heightmap

找到约 99 项符合「heightmap」的源代码

代码结果 99
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java landscape.java

import java.util.Random; import javax.microedition.lcdui.Graphics; import javax.microedition.lcdui.Image; public class Landscape { public static final int SNOW = 0; public static fin
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ini glexplorer.ini

// -====================- // -====== glExplorer ======- // -====================- [World] // The number of pixels that should be read from the heightmap. WorldSizeX=150 WorldSizeY=150 //
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cfg terrain.cfg

# The main world texture (if you wish the terrain manager to create a material for you) WorldTexture=terrain_texture.jpg # The detail texture (if you wish the terrain manager to create a material
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cfg landscape.cfg

# The main world texture (if you wish the terrain manager to create a material for you) # WorldTexture=terrain_texture.jpg # The detail texture (if you wish the terrain manager to create a materia
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cfg terrain.cfg

# The main world texture (if you wish the terrain manager to create a material for you) WorldTexture=terrain_texture.jpg # The detail texture (if you wish the terrain manager to create a material
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cfg landscape.cfg

# The main world texture (if you wish the terrain manager to create a material for you) # WorldTexture=terrain_texture.jpg # The detail texture (if you wish the terrain manager to create a materia
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h terrain.h

#ifndef __TERRAIN_H #define __TERRAIN_H #define WIN32_LEAN_AND_MEAN #define WIN32_EXTRA_LEAN /* TERRAIN.H The CTerrain class interface OpenGL Game Programming Author: Kevin Hawkins
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h tefaultformation.h

#ifndef TE_FAULT_FORMATION_H #define TE_FAULT_FORMATION_H /*****************************************************************************\ * * TeFaultFormation.h * * TeFaultFormation generator cla
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c land.c

/*--------------------------------------------------* Ray-Casting Heightfield Engine Pre-SVGAlib code by Alex Chalfin Usage: Use the mouse to move l, r, u, & d.
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h terrain.h

#ifndef __TERRAIN_H #define __TERRAIN_H #define WIN32_LEAN_AND_MEAN #define WIN32_EXTRA_LEAN /* TERRAIN.H The CTerrain class interface OpenGL Game Programming Author: Kevin Hawkins