📄 glexplorer.ini
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// -====================-
// -====== glExplorer ======-
// -====================-
[World]
// The number of pixels that should be read from the heightmap.
WorldSizeX=150
WorldSizeY=150
// The amount of space that represents one pixel in the heightmap.
StepSize=1.6
// Filename of the heightmap.
HeightmapFile=gfx/Map/TerrainData3.bmp
// The height that white represent in the heightmap.
HeightScaling=8.0
[Resolution]
// This must be a resolution that your accelerator supports. Could be any
// resolution if you don't run fullscreen.
Width=1280
Height=960
// Toggles the fullscreen mode on and off.
Fullscreen=1
[SkyBox]
// The sky texture's filename.
Texture=gfx/Textures/Sky.bmp
[Trees]
// The number of trees that should be placed in the landscape.
Count=1250
// The width of a tree. Height is two times the width.
Size=0.4
// Maximum height differences for a place that is valid for a tree.
MaxTerrainRoughness=0.065
// Brightness of a tree. Trees are not affected by sunlight.
Brightness=4.5
[Font]
// Filename of the TGA file that contains the engine font.
Filename=gfx/Font/Font.tga
[FPS]
// Toggles the visibility of the framecounter.
DrawCounter=1
[Mouse]
// A lower value means a faster mouse speed. A higher value means
// less mouse speed.
Speed=7
// Toggles the invertation of the y axis.
Invert=1
[View]
// Your field of view (FOV).
FOV=90
// How far you can look.
Depth=45.0
// The distance of your eyes from the ground.
SizeOfViewer=0.30
[Sunlight]
// The ambient component of the sunlight.
Ambient=0.2
// The diffuse component of the sunlight.
Diffuse=0.5
[Flashlight]
// Is your flashlight enabled ?
Enabled=0
[Motion]
// How fast motion slows down.
Slowdown=7.5
// How fast motion slows down while you are in the air.
MidAirSlowdown=0.1
// Your movement speed.
Speed=0.4
// The smallest force that could affect your motion.
SmallestForce=0.01
// How many ms you need to reach your maximum speed.
AccelerationTime=90
// How many ms you need to reach your maximum speed while you are in the air.
MidAirAccelerationTime=1200
// How high you could jump.
JumpForce=0.65
// The maximum acceleration. Measured in x times of your movement speed.
MaxAccelerationFactor=3.5
// The minimum height you can have. Increase this values if your movement feels wrong
// when sliding down hills. 0.008 0.736
MinimumHeight=0.5
[Gravity]
// How much gravity should pull you along each axis.
GravityX=0.0
GravityY=-0.19
GravityZ=0.0
// How much gravity grows while diving.
GravityAcceleration=2.5
[Weapon]
// Toggles the visibility of your weapon model.
Enabled=0
// The weapon's model file.
Model=gfx/Model/tris.md2
// The weapon's skin file.
Skin=gfx/Model/skin.bmp
[Crosshair]
// Your crosshair's texture filename.
Texture=gfx/HUD/Crosshair.bmp
// Toggles the visibility of the crosshair.
DrawCrosshair=1
// Size of the crosshair.
Size=0.9
// Transparency of the crosshair, 1.0 is opaque.
Transparency=1.0
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