代码搜索:frames

找到约 9,514 项符合「frames」的源代码

代码结果 9,514
www.eeworm.com/read/113806/6125533

java animatorcanvas.java

//AnimatorCanvas.java,项目Animator //用线程实现动画 import javax.microedition.midlet.*; import javax.microedition.lcdui.*; public class AnimatorCanvas extends Canvas implements Runnable { Image[] frame
www.eeworm.com/read/112303/6145380

changes-previous

CHANGES FILE This tarball is ixj-0.1.30.tgz and has the following changes included since the previous release: - the ixj.o driver has the following improvements: - Internet LineJACK POTS port sup
www.eeworm.com/read/112303/6145423

changes-previous

CHANGES FILE This tarball is ixj-0.1.30.tgz and has the following changes included since the previous release: - the ixj.o driver has the following improvements: - Internet LineJACK POTS port sup
www.eeworm.com/read/111305/6158046

java fileexit.java

/* * @(#)FileExit.java 1.2 30.01.2003 * * Copyright (C) 2003 sven.luzar * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Pub
www.eeworm.com/read/102935/6230568

c pcm_plugin.c

/* * PCM Plug-In shared (kernel/library) code * Copyright (c) 1999 by Jaroslav Kysela * Copyright (c) 2000 by Abramo Bagnara * * * This library is
www.eeworm.com/read/101594/6236378

java animatedicon.java

/* * AnimatedIcon.java - Animated version of ImageIcon * :tabSize=8:indentSize=8:noTabs=false: * :folding=explicit:collapseFolds=1: * * Copyright (C) 2002 Kris Kopicki * * This program is free
www.eeworm.com/read/101005/6262823

c m_player.c

/* M_player.c, HAWK game engine * * Copyright 1997-1998 by Phil Frisbie, Jr. * for Hawk Software * */ #include "G_main.h" #include "G_math.h" #include "M_player.h" #define STEP 16 #de
www.eeworm.com/read/101005/6262831

c g_weapon.c

/* G_weapon.c, HAWK game engine * * Copyright 1997-1998 by Phil Frisbie, Jr. * for Hawk Software * */ #include "G_main.h" #include "G_math.h" #define SHOT_SPEED 40 void G_objShoot(
www.eeworm.com/read/101005/6262844

c copy of m_player.c

/* M_player.c, HAWK game engine * * Copyright 1997-1998 by Phil Frisbie, Jr. * for Hawk Software * */ #include "G_main.h" #include "G_math.h" #include "M_player.h" #define STEP 16 #de
www.eeworm.com/read/120417/6285315

mel 1028a.mel

global string $gHeadsUpDisplayMenu; // Add a divider to separate Maya items from custom items menuItem -parent\ $gHeadsUpDisplayMenu -divider true; // Add one menu item per heads up display object