代码搜索:frames
找到约 9,514 项符合「frames」的源代码
代码结果 9,514
www.eeworm.com/read/113806/6125533
java animatorcanvas.java
//AnimatorCanvas.java,项目Animator
//用线程实现动画
import javax.microedition.midlet.*;
import javax.microedition.lcdui.*;
public class AnimatorCanvas extends Canvas implements Runnable {
Image[] frame
www.eeworm.com/read/112303/6145380
changes-previous
CHANGES FILE
This tarball is ixj-0.1.30.tgz and has the following changes included
since the previous release:
- the ixj.o driver has the following improvements:
- Internet LineJACK POTS port sup
www.eeworm.com/read/112303/6145423
changes-previous
CHANGES FILE
This tarball is ixj-0.1.30.tgz and has the following changes included
since the previous release:
- the ixj.o driver has the following improvements:
- Internet LineJACK POTS port sup
www.eeworm.com/read/111305/6158046
java fileexit.java
/*
* @(#)FileExit.java 1.2 30.01.2003
*
* Copyright (C) 2003 sven.luzar
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Pub
www.eeworm.com/read/102935/6230568
c pcm_plugin.c
/*
* PCM Plug-In shared (kernel/library) code
* Copyright (c) 1999 by Jaroslav Kysela
* Copyright (c) 2000 by Abramo Bagnara
*
*
* This library is
www.eeworm.com/read/101594/6236378
java animatedicon.java
/*
* AnimatedIcon.java - Animated version of ImageIcon
* :tabSize=8:indentSize=8:noTabs=false:
* :folding=explicit:collapseFolds=1:
*
* Copyright (C) 2002 Kris Kopicki
*
* This program is free
www.eeworm.com/read/101005/6262823
c m_player.c
/* M_player.c, HAWK game engine
*
* Copyright 1997-1998 by Phil Frisbie, Jr.
* for Hawk Software
*
*/
#include "G_main.h"
#include "G_math.h"
#include "M_player.h"
#define STEP 16
#de
www.eeworm.com/read/101005/6262831
c g_weapon.c
/* G_weapon.c, HAWK game engine
*
* Copyright 1997-1998 by Phil Frisbie, Jr.
* for Hawk Software
*
*/
#include "G_main.h"
#include "G_math.h"
#define SHOT_SPEED 40
void G_objShoot(
www.eeworm.com/read/101005/6262844
c copy of m_player.c
/* M_player.c, HAWK game engine
*
* Copyright 1997-1998 by Phil Frisbie, Jr.
* for Hawk Software
*
*/
#include "G_main.h"
#include "G_math.h"
#include "M_player.h"
#define STEP 16
#de
www.eeworm.com/read/120417/6285315
mel 1028a.mel
global string $gHeadsUpDisplayMenu;
// Add a divider to separate Maya items from custom items menuItem -parent\
$gHeadsUpDisplayMenu -divider true;
// Add one menu item per heads up display object