代码搜索:float
找到约 10,000 项符合「float」的源代码
代码结果 10,000
www.eeworm.com/read/378375/9233772
java fac4_3.java
//
//本程序取自王晓东编著“算法分析与设计”第 114 页,例
//最优装载问题解法
class Element implements Comparable
{
float w;
int id;
public Element(float ww,int ii)
{
w=ww;
www.eeworm.com/read/181851/9234170
c aliasing.c
//Aliasing.c illustration of downsampling, aliasing, upsampling
#include "lp33.cof" //lowpass at 1.8 kHz
short flag = 0; //toggles for 2x down-sampling
float indly[
www.eeworm.com/read/181851/9234571
c graphiceq.c
//GraphicEQ.c Graphic Equalizer using TI floating-point FFT functions
#include
#include "GraphicEQcoeff.h" //time-domain FIR coefficients
#define PI 3.14159265358979
#define PTS 2
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c adaptnoise_pcm.c
//Adaptnoise_pcm.c Adaptive FIR for noise cancellation using PCM3003
#define beta 1E-12 //rate of convergence
#define N 30 //# of weights (coefficients)
#d
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asm icfftr2_dif.asm
;File was assembled with assembler version 4.0 (included with CCS V1.2) and
;NOT with assembler version 4.1 (included with CCS V2) due to "BUG" SDSsq21569.
;icfftr2_dif.asm file used as source in pr
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c tsp.c
#include
#include
#include
#include
#include
#define N 7 /* number of cities */
seven()
{
float u0,t,tao;
float v0,v1,v2,v3,v4,v5,v6,dv,d
www.eeworm.com/read/378183/9246250
dat funtc147.dat
函数名称: _fpreset
函数原型: void _fpreset(viod)
函数功能: 重新设置浮点运算系统
函数返回:
函数说明:
所属文件:
www.eeworm.com/read/378182/9248710
cu sasum.cu
/*
* Copyright 1993-2008 NVIDIA Corporation. All rights reserved.
*
* NOTICE TO USER:
*
* This source code is subject to NVIDIA ownership rights under U.S. and
* international Copyright laws
www.eeworm.com/read/377828/9261096
c maxsum.c
/* Copyright (C) 1999 Lucent Technologies */
/* From 'Programming Pearls' by Jon Bentley */
/* maxsum.c -- time algs for maximum-sum subsequence
* Input: algnum, n
* Output: algnum, n, answer,
www.eeworm.com/read/377647/9267196
java floy.java
//
// This code was written by Ariel Dolan
// Site http://www.aridolan.com
// Email aridolan@netvision.net.il
//
// You are welcome to do whatever you wish with this code, as long as you
// add