代码搜索:float

找到约 10,000 项符合「float」的源代码

代码结果 10,000
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java fac4_3.java

// //本程序取自王晓东编著“算法分析与设计”第 114 页,例 //最优装载问题解法 class Element implements Comparable { float w; int id; public Element(float ww,int ii) { w=ww;
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c aliasing.c

//Aliasing.c illustration of downsampling, aliasing, upsampling #include "lp33.cof" //lowpass at 1.8 kHz short flag = 0; //toggles for 2x down-sampling float indly[
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c graphiceq.c

//GraphicEQ.c Graphic Equalizer using TI floating-point FFT functions #include #include "GraphicEQcoeff.h" //time-domain FIR coefficients #define PI 3.14159265358979 #define PTS 2
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c adaptnoise_pcm.c

//Adaptnoise_pcm.c Adaptive FIR for noise cancellation using PCM3003 #define beta 1E-12 //rate of convergence #define N 30 //# of weights (coefficients) #d
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asm icfftr2_dif.asm

;File was assembled with assembler version 4.0 (included with CCS V1.2) and ;NOT with assembler version 4.1 (included with CCS V2) due to "BUG" SDSsq21569. ;icfftr2_dif.asm file used as source in pr
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c tsp.c

#include #include #include #include #include #define N 7 /* number of cities */ seven() { float u0,t,tao; float v0,v1,v2,v3,v4,v5,v6,dv,d
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dat funtc147.dat

函数名称: _fpreset 函数原型: void _fpreset(viod) 函数功能: 重新设置浮点运算系统 函数返回: 函数说明: 所属文件:
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cu sasum.cu

/* * Copyright 1993-2008 NVIDIA Corporation. All rights reserved. * * NOTICE TO USER: * * This source code is subject to NVIDIA ownership rights under U.S. and * international Copyright laws
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c maxsum.c

/* Copyright (C) 1999 Lucent Technologies */ /* From 'Programming Pearls' by Jon Bentley */ /* maxsum.c -- time algs for maximum-sum subsequence * Input: algnum, n * Output: algnum, n, answer,
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java floy.java

// // This code was written by Ariel Dolan // Site http://www.aridolan.com // Email aridolan@netvision.net.il // // You are welcome to do whatever you wish with this code, as long as you // add