📄 sasum.cu
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/* * Copyright 1993-2008 NVIDIA Corporation. All rights reserved. * * NOTICE TO USER: * * This source code is subject to NVIDIA ownership rights under U.S. and * international Copyright laws. * * This software and the information contained herein is being provided * under the terms and conditions of a Source Code License Agreement. * * NVIDIA MAKES NO REPRESENTATION ABOUT THE SUITABILITY OF THIS SOURCE * CODE FOR ANY PURPOSE. IT IS PROVIDED "AS IS" WITHOUT EXPRESS OR * IMPLIED WARRANTY OF ANY KIND. NVIDIA DISCLAIMS ALL WARRANTIES WITH * REGARD TO THIS SOURCE CODE, INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY, NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR PURPOSE. * IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE * OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE * OR PERFORMANCE OF THIS SOURCE CODE. * * U.S. Government End Users. This source code is a "commercial item" as * that term is defined at 48 C.F.R. 2.101 (OCT 1995), consisting of * "commercial computer software" and "commercial computer software * documentation" as such terms are used in 48 C.F.R. 12.212 (SEPT 1995) * and is provided to the U.S. Government only as a commercial end item. * Consistent with 48 C.F.R.12.212 and 48 C.F.R. 227.7202-1 through * 227.7202-4 (JUNE 1995), all U.S. Government End Users acquire the * source code with only those rights set forth herein. *//* This file contains the implementation of the BLAS-1 function sasum */#include <stdlib.h>#include <assert.h>#include <string.h>#include <stdio.h>#include <limits.h>#include <math.h>#include "cublas.h" /* CUBLAS public header file */#include "cublasP.h" /* CUBLAS private header file */texture<float> texX;__global__ void sasum_gld_main (struct cublasSasumParams parms);__global__ void sasum_tex_main (struct cublasSasumParams parms);/* * float * sasum (int n, const float *x, int incx) * * computes the sum of the absolute values of the elements of single * precision vector x; that is, the result is the sum from i = 0 to n - 1 of * abs(x[1 + i * incx]). * * Input * ----- * n number of elements in input vector * x single precision vector with n elements * incx storage spacing between elements of x * * Output * ------ * returns the single precision sum of absolute values * (0 if n <= 0 or incx <= 0, or if an error occurs) * * Reference: http://www.netlib.org/blas/sasum.f * * Error status for this function can be retrieved via cublasGetError(). * * Error Status * ------------ * CUBLAS_STATUS_NOT_INITIALIZED if CUBLAS library has not been initialized * CUBLAS_STATUS_EXECUTION_FAILED if function failed to launch on GPU */__host__ float CUBLASAPI cublasSasum (int n, const float *x, int incx){ struct cublasContext *ctx = CUBLAS_GET_CTX(); struct cublasSasumParams params; float *devPtrT; cublasStatus status; cudaError_t cudaStat; int nbrCtas; int threadsPerCta; int sizeX = n * (imax (1, abs(incx))); size_t texXOfs = 0; float sum = 0.0f; float *tx; int i; int useTexture; if (!cublasInitialized (ctx)) { cublasSetError (ctx, CUBLAS_STATUS_NOT_INITIALIZED); return sum; } /* early out if nothing to do */ if ((n <= 0) || (incx <= 0)) { return sum; } if (n < CUBLAS_SASUM_CTAS) { nbrCtas = n; threadsPerCta = CUBLAS_SASUM_THREAD_COUNT; } else { nbrCtas = CUBLAS_SASUM_CTAS; threadsPerCta = CUBLAS_SASUM_THREAD_COUNT; } useTexture = sizeX < CUBLAS_MAX_1DBUF_SIZE; /* Currently, the overhead for using textures is high. Do not use texture * for vectors that are short, or those that are aligned and have unit * stride and thus have nicely coalescing GLDs. */ if ((n < 140000) || /* experimental bound */ ((sizeX == n) && (!(((uintptr_t) x) % CUBLAS_WORD_ALIGN)))) { useTexture = 0; } if (useTexture) { if ((cudaStat=cudaBindTexture (&texXOfs,texX,x,sizeX*sizeof(x[0]))) != cudaSuccess) { cublasSetError (ctx, CUBLAS_STATUS_MAPPING_ERROR); return sum; } texXOfs /= sizeof(x[0]); } /* allocate memory to collect results, one per CTA */ status = cublasAlloc (nbrCtas, sizeof(tx[0]), (void**)&devPtrT); if (status != CUBLAS_STATUS_SUCCESS) { cublasSetError (ctx, status); return sum; } /* allocate small buffer to retrieve the per-CTA results */ tx = (float *) calloc (nbrCtas, sizeof(tx[0])); if (!tx) { cublasFree (devPtrT); cublasSetError (ctx, CUBLAS_STATUS_ALLOC_FAILED); return sum; } memset (¶ms, 0, sizeof(params)); params.n = n; params.sx = x; params.incx = incx; params.result = devPtrT; params.texXOfs = (int)texXOfs; cudaStat = cudaGetLastError(); /* clear error status */ if (useTexture) { sasum_tex_main<<<nbrCtas,threadsPerCta>>>(params); } else { sasum_gld_main<<<nbrCtas,threadsPerCta>>>(params); } cudaStat = cudaGetLastError(); /* check for launch error */ if (cudaStat != cudaSuccess) { cublasFree (devPtrT); free (tx); cublasSetError (ctx, CUBLAS_STATUS_EXECUTION_FAILED); return sum; } /* Sum the results from each CTA */ status = cublasGetVector (nbrCtas, sizeof(tx[0]), devPtrT, 1, tx, 1); if (status != CUBLAS_STATUS_SUCCESS) { cublasFree (devPtrT); free (tx); cublasSetError (ctx, CUBLAS_STATUS_INTERNAL_ERROR); } for (i = 0; i < nbrCtas; i++) { sum += tx[i]; } if (useTexture) { if ((cudaStat = cudaUnbindTexture (texX)) != cudaSuccess) { cublasSetError (ctx, CUBLAS_STATUS_INTERNAL_ERROR); } } status = cublasFree (devPtrT); if (status != CUBLAS_STATUS_SUCCESS) { cublasSetError (ctx, CUBLAS_STATUS_INTERNAL_ERROR); /* corruption ? */ } free (tx); return sum; }__shared__ float partialSum[CUBLAS_SASUM_THREAD_COUNT];__global__ void sasum_gld_main (struct cublasSasumParams parms) {#undef USE_TEX#define USE_TEX 0#include "sasum.h"}__global__ void sasum_tex_main (struct cublasSasumParams parms) {#undef USE_TEX#define USE_TEX 1#include "sasum.h"}
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