代码搜索:convolution

找到约 1,402 项符合「convolution」的源代码

代码结果 1,402
www.eeworm.com/read/378914/2679248

m p3_10.m

% Program P3_10 % Linear Convolution via Circular Convolution g1 = [1 2 3 4 5];g2 = [2 2 0 1 1]; g1e = [g1 zeros(1,length(g2)-1)]; g2e = [g2 zeros(1,length(g1)-1)]; ylin = circonv(g1e,g2e); disp('Line
www.eeworm.com/read/378914/2679321

m p3_10.m

% Program P3_10 % Linear Convolution via Circular Convolution g1 = [1 2 3 4 5];g2 = [2 2 0 1 1]; g1e = [g1 zeros(1,length(g2)-1)]; g2e = [g2 zeros(1,length(g1)-1)]; ylin = circonv(g1e,g2e); disp
www.eeworm.com/read/378914/2679396

m p3_10.m

% Program P3_10 % Linear Convolution via Circular Convolution g1 = [1 2 3 4 5];g2 = [2 2 0 1 1]; g1e = [g1 zeros(1,length(g2)-1)]; g2e = [g2 zeros(1,length(g1)-1)]; ylin = circonv(g1e,g2e); disp('Line
www.eeworm.com/read/432184/8621509

h waveletapi.h

//WaveletApi.h #ifndef _WAVELETAPI_H_ #define _WAVELETAPI_H_ /* * * 功能:求卷积 * */ void Convolution(double *signal, int signLen, double *filter, int filterLen, double *conv); /* * * 功能:求
www.eeworm.com/read/167466/9968279

m fig2_5.m

% Continuous-time convolution % animation for Figure 2.5 - 2.9 % % BM Dec 1997 clear clf colordef(1,'black') dt=0.005; ctau = 1.5; clen = 1.0; cstep = 0.01; % filter tau = floor(cta
www.eeworm.com/read/162344/10312897

v scc2.v

`timescale 1ns/10ps `define bw 12 //scc42 skew-circular convolution module scc2(//input nrst,clk, scc2en,
www.eeworm.com/read/159517/10644739

c filtering.c

/* blockcon.c - block convolution by overlap-add method */ void conv(); void blockcon(M, h, L, x, y, ytemp) double *h, *x, *y, *ytemp; /* ytemp is tail of previous block */
www.eeworm.com/read/460181/7256341

m sfb.m

function y = sfb(lo, bp, hi, sf) % SYNTHESIS FILTER BANK % with cyclic convolution % y = sfb(lo, bp, hi, sf) % INPUT % lo : lowpass subband signal % bp : bandpass subband signal % hi
www.eeworm.com/read/440289/7690995

m conv_toe.m

%P2.14a function [ytilde,H]=conv_toe(h,x) % Linear Convolution using Toeplitz Matrix % ---------------------------------------- % [ytilde,H] = conv_toe(h,x) % ytilde = output sequence in column vector
www.eeworm.com/read/438673/7728507

cc eyegame.cc

// Copyright 2008 Isis Innovation Limited #include "EyeGame.h" #include "OpenGL.h" #include using namespace CVD; EyeGame::EyeGame() { mdEyeRadius = 0.1; mdShadowHalfSize = 2.