代码搜索:convolution
找到约 1,402 项符合「convolution」的源代码
代码结果 1,402
www.eeworm.com/read/378914/2679248
m p3_10.m
% Program P3_10
% Linear Convolution via Circular Convolution
g1 = [1 2 3 4 5];g2 = [2 2 0 1 1];
g1e = [g1 zeros(1,length(g2)-1)];
g2e = [g2 zeros(1,length(g1)-1)];
ylin = circonv(g1e,g2e);
disp('Line
www.eeworm.com/read/378914/2679321
m p3_10.m
% Program P3_10
% Linear Convolution via Circular Convolution
g1 = [1 2 3 4 5];g2 = [2 2 0 1 1];
g1e = [g1 zeros(1,length(g2)-1)];
g2e = [g2 zeros(1,length(g1)-1)];
ylin = circonv(g1e,g2e);
disp
www.eeworm.com/read/378914/2679396
m p3_10.m
% Program P3_10
% Linear Convolution via Circular Convolution
g1 = [1 2 3 4 5];g2 = [2 2 0 1 1];
g1e = [g1 zeros(1,length(g2)-1)];
g2e = [g2 zeros(1,length(g1)-1)];
ylin = circonv(g1e,g2e);
disp('Line
www.eeworm.com/read/432184/8621509
h waveletapi.h
//WaveletApi.h
#ifndef _WAVELETAPI_H_
#define _WAVELETAPI_H_
/*
*
* 功能:求卷积
*
*/
void Convolution(double *signal, int signLen, double *filter, int filterLen, double *conv);
/*
*
* 功能:求
www.eeworm.com/read/167466/9968279
m fig2_5.m
% Continuous-time convolution
% animation for Figure 2.5 - 2.9
%
% BM Dec 1997
clear
clf
colordef(1,'black')
dt=0.005;
ctau = 1.5;
clen = 1.0;
cstep = 0.01;
% filter
tau = floor(cta
www.eeworm.com/read/162344/10312897
v scc2.v
`timescale 1ns/10ps
`define bw 12
//scc42 skew-circular convolution
module scc2(//input
nrst,clk,
scc2en,
www.eeworm.com/read/159517/10644739
c filtering.c
/* blockcon.c - block convolution by overlap-add method */
void conv();
void blockcon(M, h, L, x, y, ytemp)
double *h, *x, *y, *ytemp; /* ytemp is tail of previous block */
www.eeworm.com/read/460181/7256341
m sfb.m
function y = sfb(lo, bp, hi, sf)
% SYNTHESIS FILTER BANK
% with cyclic convolution
% y = sfb(lo, bp, hi, sf)
% INPUT
% lo : lowpass subband signal
% bp : bandpass subband signal
% hi
www.eeworm.com/read/440289/7690995
m conv_toe.m
%P2.14a
function [ytilde,H]=conv_toe(h,x)
% Linear Convolution using Toeplitz Matrix
% ----------------------------------------
% [ytilde,H] = conv_toe(h,x)
% ytilde = output sequence in column vector
www.eeworm.com/read/438673/7728507
cc eyegame.cc
// Copyright 2008 Isis Innovation Limited
#include "EyeGame.h"
#include "OpenGL.h"
#include
using namespace CVD;
EyeGame::EyeGame()
{
mdEyeRadius = 0.1;
mdShadowHalfSize = 2.