代码搜索:construct

找到约 6,584 项符合「construct」的源代码

代码结果 6,584
www.eeworm.com/read/279612/10410477

h resource.h

#ifndef RESOURCE_H #define RESOURCE_H typedef enum { NONPREEMPTIVE = 0, PREEMPTIVE } SERVICE_MODE; class RESOURCE { friend class PROCESS; public: RESOURCE( uint32 servernum = 1
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h random.h

#ifndef RANDOM_H #define RANDOM_H class RANDOM { public: RANDOM( uint08 stream ) { _construct( stream ); } virtual ~RANDOM() { _destruct(); } void reset(); uint08 bernoulli(
www.eeworm.com/read/279245/10451855

cpp resizableformview.cpp

// ResizableFormView.cpp : implementation file // ///////////////////////////////////////////////////////////////////////////// // // Copyright (C) 2000-2001 by Paolo Messina // (http://www.geoci
www.eeworm.com/read/160819/10496063

h singleton.h

#ifndef _SINGLETON_H #define _SINGLETON_H // demo code fora singleton implementation class Singleton { public: static Singleton * GetInstance(); // methods here for Singleton beha
www.eeworm.com/read/352055/10584677

cpp director(.cpp

#include "director.h" #include "Builder.h" Director::Director(Builder* bld) { _bld = bld; } Director::~Director() { } void Director::Construct() { _bld->BuildPartA("user-defined
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h director.h

#ifndef _DIRECTOR_H_ #define _DIRECTOR_H_ class Builder; class Director { public: Director(Builder* bld); ~Director(); void Construct(); protected: private: Builder* _bld;
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smsg jishu0.map.smsg

Warning (10268): Verilog HDL information at fegpin.v(6): Always Construct contains both blocking and non-blocking assignments Warning (10273): Verilog HDL warning at dispselect.v(18): extended using
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smsg psp.map.smsg

Warning (10268): Verilog HDL information at PSP.v(50): Always Construct contains both blocking and non-blocking assignments Warning (10268): Verilog HDL information at PSP.v(77): Always Construct con
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smsg c_a.map.smsg

Warning (10268): Verilog HDL information at c_a.v(7): Always Construct contains both blocking and non-blocking assignments
www.eeworm.com/read/349343/10834419

cpp director.cpp

//Director.cpp #include "director.h" #include "Builder.h" Director::Director(Builder* bld) { _bld = bld; } Director::~Director() { } void Director::Construct() { _bld->Build