代码搜索:bitmap
找到约 10,000 项符合「bitmap」的源代码
代码结果 10,000
www.eeworm.com/read/346193/11762962
cpp main.cpp
#define WIN32_LEAN_AND_MEAN // trim the excess fat from Windows
/*******************************************************************
* Program: Chapter 7 Bitmap Example 4
* Author: Kevin Hawkins
www.eeworm.com/read/346193/11762986
cpp main.cpp
#define WIN32_LEAN_AND_MEAN // trim the excess fat from Windows
/*******************************************************************
* Program: Chapter 7 Bitmap Example 2
* Author: Kevin Hawkins
www.eeworm.com/read/259792/11764113
cpp officexpmenu.cpp
#include "stdafx.h" // Standard windows header file
#include "officexpmenu.h" // COfficeXPMenu class declaration
#include //SK: makes A2W and other spiffy AFX macro
www.eeworm.com/read/259739/11769534
cs cropassistant.cs
using System;
using System.Drawing;
using System.Windows.Forms;
using VirtualPhotoOrganizer.Photo;
namespace VirtualPhotoOrganizer.Photo
{
///
/// Handles all the little assets
www.eeworm.com/read/259739/11769538
cs resizer.cs
using System;
using System.Drawing;
using System.Drawing.Imaging;
using System.Drawing.Drawing2D;
namespace VirtualPhotoOrganizer.Photo
{
///
/// Handles resizing, cropping, r
www.eeworm.com/read/259360/11805836
cpp dispbmpdlg.cpp
// DispBmpDlg.cpp : implementation file
//
#include "stdafx.h"
#include "DispBmp.h"
#include "DispBmpDlg.h"
#include "pic.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static ch
www.eeworm.com/read/345066/11841268
h bmp.h
#ifndef __BMP_H
#define __BMP_H
//
// Copyright (c) 1997,1998 Colosseum Builders, Inc.
// All rights reserved.
//
// Colosseum Builders, Inc. makes no warranty, expressed or implied
// with reg
www.eeworm.com/read/344653/11869599
cs getimage.cs
/*
* 修改者:吴鹏(AlphaWu)
* Blog:Http://AlphaWu.CoM
* 获取网站缩略图代码
* 2006 圣诞节
* C#代码根据该页面“http://www.codeproject.com/useritems/website_screenshot.asp”
* VB.Net代码修改而来
* 欢迎修改和传播
* 最好能保留该信息^_^
www.eeworm.com/read/343707/11933651
pas imgutil.pas
{$R-} // Turn off Range Checking because of ARRAY[0..0] construct below
unit ImgUtil;
// The new algorithms are 5 to 8 imes faster (dirty but fast) and they
// not need so many memory (if the