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📄 dispbmpdlg.cpp

📁 Windows CE下显示BMP图片,用eVC开发
💻 CPP
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// DispBmpDlg.cpp : implementation file
//

#include "stdafx.h"
#include "DispBmp.h"
#include "DispBmpDlg.h"
#include "pic.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CDispBmpDlg dialog

CDispBmpDlg::CDispBmpDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CDispBmpDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CDispBmpDlg)
		// NOTE: the ClassWizard will add member initialization here
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}

void CDispBmpDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CDispBmpDlg)
		// NOTE: the ClassWizard will add DDX and DDV calls here
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CDispBmpDlg, CDialog)
	//{{AFX_MSG_MAP(CDispBmpDlg)
	ON_WM_TIMER()
	ON_WM_PAINT()
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CDispBmpDlg message handlers

BOOL CDispBmpDlg::OnInitDialog()
{
    
	CDialog::OnInitDialog();

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	
	CenterWindow(GetDesktopWindow());	// center to the hpc screen

	// TODO: Add extra initialization here
    TaskBar = CWnd::FindWindow(L"HHTaskBar",NULL);
    if(TaskBar == NULL)
	{
		MessageBox(_T("Task Bar Not Found"));
		return FALSE;
	}
	TaskBar ->ShowWindow (SW_HIDE);
    dwTimerCount = 0;
    SetTimer(1,2000,NULL);
	return TRUE;  // return TRUE  unless you set the focus to a control
}


void CDispBmpDlg::OnTimer(UINT nIDEvent) 
{
	// TODO: Add your message handler code here and/or call default
    pic dlgPic;
    dwTimerCount++;
    if(dwTimerCount == 1) {
        dlgPic.DoModal ();
    }
    if(dwTimerCount == 3) {
        TaskBar ->ShowWindow (SW_SHOW);
        KillTimer(1);
        //CDispBmpDlg::OnOK ();
    }
	CDialog::OnTimer(nIDEvent);
}

void CDispBmpDlg::OnPaint() 
{
	CPaintDC dc(this); // device context for painting
	
	// TODO: Add your message handler code here
	CBitmap bitmap;
         
    if (dwTimerCount == 0) {
       bitmap.Attach(SHLoadDIBitmap(_T("D\\Admin\\Logo.bmp")));

       

       BITMAP bmpInfo;

       bitmap.GetBitmap(&bmpInfo);

       

       CDC bitmapDC;

       bitmapDC.CreateCompatibleDC(&dc);

       CBitmap* pOldBitmap = bitmapDC.SelectObject(&bitmap);


       dc.BitBlt(0, 0, bmpInfo.bmWidth, bmpInfo.bmHeight, &bitmapDC, 

              0, 0, SRCCOPY);

       

       bitmapDC.SelectObject(pOldBitmap);

       bitmap.DeleteObject();
    }
	// Do not call CDialog::OnPaint() for painting messages
}

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