📄 dispbmpdlg.cpp
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// DispBmpDlg.cpp : implementation file
//
#include "stdafx.h"
#include "DispBmp.h"
#include "DispBmpDlg.h"
#include "pic.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CDispBmpDlg dialog
CDispBmpDlg::CDispBmpDlg(CWnd* pParent /*=NULL*/)
: CDialog(CDispBmpDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CDispBmpDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CDispBmpDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CDispBmpDlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CDispBmpDlg, CDialog)
//{{AFX_MSG_MAP(CDispBmpDlg)
ON_WM_TIMER()
ON_WM_PAINT()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDispBmpDlg message handlers
BOOL CDispBmpDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
CenterWindow(GetDesktopWindow()); // center to the hpc screen
// TODO: Add extra initialization here
TaskBar = CWnd::FindWindow(L"HHTaskBar",NULL);
if(TaskBar == NULL)
{
MessageBox(_T("Task Bar Not Found"));
return FALSE;
}
TaskBar ->ShowWindow (SW_HIDE);
dwTimerCount = 0;
SetTimer(1,2000,NULL);
return TRUE; // return TRUE unless you set the focus to a control
}
void CDispBmpDlg::OnTimer(UINT nIDEvent)
{
// TODO: Add your message handler code here and/or call default
pic dlgPic;
dwTimerCount++;
if(dwTimerCount == 1) {
dlgPic.DoModal ();
}
if(dwTimerCount == 3) {
TaskBar ->ShowWindow (SW_SHOW);
KillTimer(1);
//CDispBmpDlg::OnOK ();
}
CDialog::OnTimer(nIDEvent);
}
void CDispBmpDlg::OnPaint()
{
CPaintDC dc(this); // device context for painting
// TODO: Add your message handler code here
CBitmap bitmap;
if (dwTimerCount == 0) {
bitmap.Attach(SHLoadDIBitmap(_T("D\\Admin\\Logo.bmp")));
BITMAP bmpInfo;
bitmap.GetBitmap(&bmpInfo);
CDC bitmapDC;
bitmapDC.CreateCompatibleDC(&dc);
CBitmap* pOldBitmap = bitmapDC.SelectObject(&bitmap);
dc.BitBlt(0, 0, bmpInfo.bmWidth, bmpInfo.bmHeight, &bitmapDC,
0, 0, SRCCOPY);
bitmapDC.SelectObject(pOldBitmap);
bitmap.DeleteObject();
}
// Do not call CDialog::OnPaint() for painting messages
}
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