代码搜索:Texture
找到约 4,874 项符合「Texture」的源代码
代码结果 4,874
www.eeworm.com/read/113165/6139359
material splatting5.material
material SplattingMaterial5
{
lod_distances 28000
technique
{
lod_index 0
pass
{
lighting off
// coverage
fragment_program_ref splat3arb
{
}
// coverage
www.eeworm.com/read/113165/6139379
material basetexture.material
material BaseMaterial
{
lod_distances 28000
technique
{
lod_index 0
pass
{
// Base Pass
ambient 1.0 1.0 1.0
diffuse 1.0 1.0 1.0
texture_unit
{
// Base Texture
www.eeworm.com/read/113165/6141828
h sk_octreetexture.h
#ifndef INC_SK_OCTREETEXTURE_H
#define INC_SK_OCTREETEXTURE_H
typedef struct oct_file_texture
{
unsigned int id; // texture id
char name[64]; // texture name
} sOctTexture;
typedef
www.eeworm.com/read/100262/6272913
h qvtexture2.h
#ifndef _QV_TEXTURE_2_
#define _QV_TEXTURE_2_
#include
#include
#include
#include
class QvTexture2 : public QvNode {
QV_NODE_
www.eeworm.com/read/101155/15849491
hpp face.hpp
// ----------------------------------------------------------
//
// Copyright (C) 2002 Brad Wasson
//
// This file is part of 3ddesktop.
//
// 3ddesktop is free software;
www.eeworm.com/read/390147/8482199
h doomdata.h
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// Th
www.eeworm.com/read/287166/8714610
h doomdata.h
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id: doomdata.h,v 1.4 2000/11/02 17:50:06 stroggonmeth Exp $
//
// Copyr
www.eeworm.com/read/286841/8739845
h main.h
#ifndef _MAIN_H
#define _MAIN_H
#include
#include
#include
#include
#include
#include
#include // Header File
www.eeworm.com/read/381628/9081119
psh simple.psh
ps.1.1
;This is the tile texture
tex t0
;This is a little unnecessarily convoluted.
;The diffuse lighting factor (v1) is multiplied by the
;smudge factor in the alpha channel of the texture.
www.eeworm.com/read/381628/9081158
psh spotlight.psh
ps.1.1
;This is the light texture
tex t0
;This is the same texture, but this shader only uses the
;alpha channel
tex t1
mul r0, t0, t1.a
mul r0, r0, v0