代码搜索:Texture

找到约 4,874 项符合「Texture」的源代码

代码结果 4,874
www.eeworm.com/read/113165/6139359

material splatting5.material

material SplattingMaterial5 { lod_distances 28000 technique { lod_index 0 pass { lighting off // coverage fragment_program_ref splat3arb { } // coverage
www.eeworm.com/read/113165/6139379

material basetexture.material

material BaseMaterial { lod_distances 28000 technique { lod_index 0 pass { // Base Pass ambient 1.0 1.0 1.0 diffuse 1.0 1.0 1.0 texture_unit { // Base Texture
www.eeworm.com/read/113165/6141828

h sk_octreetexture.h

#ifndef INC_SK_OCTREETEXTURE_H #define INC_SK_OCTREETEXTURE_H typedef struct oct_file_texture { unsigned int id; // texture id char name[64]; // texture name } sOctTexture; typedef
www.eeworm.com/read/100262/6272913

h qvtexture2.h

#ifndef _QV_TEXTURE_2_ #define _QV_TEXTURE_2_ #include #include #include #include class QvTexture2 : public QvNode { QV_NODE_
www.eeworm.com/read/101155/15849491

hpp face.hpp

// ---------------------------------------------------------- // // Copyright (C) 2002 Brad Wasson // // This file is part of 3ddesktop. // // 3ddesktop is free software;
www.eeworm.com/read/390147/8482199

h doomdata.h

// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // $Id:$ // // Copyright (C) 1993-1996 by id Software, Inc. // // Th
www.eeworm.com/read/287166/8714610

h doomdata.h

// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // $Id: doomdata.h,v 1.4 2000/11/02 17:50:06 stroggonmeth Exp $ // // Copyr
www.eeworm.com/read/286841/8739845

h main.h

#ifndef _MAIN_H #define _MAIN_H #include #include #include #include #include #include #include // Header File
www.eeworm.com/read/381628/9081119

psh simple.psh

ps.1.1 ;This is the tile texture tex t0 ;This is a little unnecessarily convoluted. ;The diffuse lighting factor (v1) is multiplied by the ;smudge factor in the alpha channel of the texture.
www.eeworm.com/read/381628/9081158

psh spotlight.psh

ps.1.1 ;This is the light texture tex t0 ;This is the same texture, but this shader only uses the ;alpha channel tex t1 mul r0, t0, t1.a mul r0, r0, v0