代码搜索:Texture
找到约 4,874 项符合「Texture」的源代码
代码结果 4,874
www.eeworm.com/read/444207/7616536
txt guide_tech1a.txt
1a. Video coprocessor
The RCP (VDP,PPU,video controller) is mainly interesting for polygon crunching
and post-filter effects.
Formed from two components - RSP and RDP.
Texture cache and fr
www.eeworm.com/read/242928/12973276
txt quake3.txt
Quake 3 support in Quest
------------------------
First, get the Q3Radient editing package. It contains the programs needed to
compile maps (q3map and bspc, only Win32 versions, I'll port them to
www.eeworm.com/read/328068/13048308
glquake readme.glquake
Linux Glquake v0.98, Quake v1.09 release notes
Requirements
------------
For 3DFX based hardware, you must download and install Linux GLIDE from
http://glide.xxedgexx.com/3DfxRPMS.html and install
www.eeworm.com/read/141871/5767610
txt release.txt
We are releasing this code for the entertainment of the
user community. We don't guarentee that anything even
builds in here. Projects just seem to rot when you leave
them alone for long perio
www.eeworm.com/read/136824/5848172
nvp applyforceshader.nvp
/*********************************************************************NVMH2****
Path: C:\Dev\devrel\Nv_sdk_4\Dx8\NVEffectsBrowser\Effects\Dot3Bump_Dynamic
File: ApplyForceShader.nvp
Copyright (
www.eeworm.com/read/136824/5848227
nvp applyforceshader.nvp
/*********************************************************************NVMH2****
Path: C:\Dev\devrel\Nv_sdk_4\Dx8\NVEffectsBrowser\Effects\Dot3Bump_Dynamic
File: ApplyForceShader.nvp
Copyright (
www.eeworm.com/read/480828/6662336
txt release.txt
We are releasing this code for the entertainment of the
user community. We don't guarentee that anything even
builds in here. Projects just seem to rot when you leave
them alone for long perio
www.eeworm.com/read/477432/6734976
h main.h
#ifndef _MAIN_H
#define _MAIN_H
#include
#include
#include
#include
#include
#include
#include // Header File
www.eeworm.com/read/265161/11278384
txt readme.txt
========================================================================
MICROSOFT FOUNDATION CLASS LIBRARY : Texture
========================================================================
www.eeworm.com/read/339324/12242630
h fttextureglyph.h
#ifndef __FTTextureGlyph__
#define __FTTextureGlyph__
#include
#include FT_FREETYPE_H
#include FT_GLYPH_H
#include "FTGL.h"
#include "FTGlyph.h"
/**
* FTTextureGlyph is a sp