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📄 fttextureglyph.h

📁 ftgl-2.1.2 夸平台的opengl显示字体
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#ifndef     __FTTextureGlyph__#define     __FTTextureGlyph__#include <ft2build.h>#include FT_FREETYPE_H#include FT_GLYPH_H#include "FTGL.h"#include "FTGlyph.h"/** * FTTextureGlyph is a specialisation of FTGlyph for creating texture * glyphs. *  * @see FTGlyphContainer * */class FTGL_EXPORT FTTextureGlyph : public FTGlyph{    public:        /**         * Constructor         *         * @param glyph     The Freetype glyph to be processed         * @param id        The id of the texture that this glyph will be         *                  drawn in         * @param xOffset   The x offset into the parent texture to draw         *                  this glyph         * @param yOffset   The y offset into the parent texture to draw         *                  this glyph         * @param width     The width of the parent texture         * @param height    The height (number of rows) of the parent texture         */        FTTextureGlyph( FT_GlyphSlot glyph, int id, int xOffset, int yOffset, GLsizei width, GLsizei height);        /**         * Destructor         */        virtual ~FTTextureGlyph();        /**         * Renders this glyph at the current pen position.         *         * @param pen   The current pen position.         * @return      The advance distance for this glyph.         */        virtual const FTPoint& Render( const FTPoint& pen);                /**         * Reset the currently active texture to zero to get into a known state before         * drawing a string. This is to get round possible threading issues.         */        static void FTTextureGlyph::ResetActiveTexture(){ activeTextureID = 0;}            private:        /**         * The width of the glyph 'image'         */        int destWidth;        /**         * The height of the glyph 'image'         */        int destHeight;        /**         * Vector from the pen position to the topleft corner of the pixmap         */        FTPoint pos;                /**         * The texture co-ords of this glyph within the texture.         */        FTPoint uv[2];                /**         * The texture index that this glyph is contained in.         */        int glTextureID;        /**         * The texture index of the currently active texture         *         * We keep track of the currently active texture to try to reduce the number         * of texture bind operations.         */        static GLint activeTextureID;        };#endif  //  __FTTextureGlyph__

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