代码搜索:Texture

找到约 4,874 项符合「Texture」的源代码

代码结果 4,874
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txt source.txt

1. Compile Legacy 2. Know bugs 3. Explanation of the code 3.1 The memory model 3.2 Hardware Texture model 1. Compile Legacy ================= DOS --- need: - djgpp 2.02 (http://www.delorie.c
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cpp modeltexture.cpp

//+----------------------------------------------------------------------------- //| Included files //+----------------------------------------------------------------------------- #include "ModelT
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material boy1.material

material boy1/08_-_Default { technique { pass { ambient 0.584314 0.584314 0.584314 1 diffuse 0.584314 0.584314 0.584314 1 texture_unit { texture_alias 0 textur
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h textureloaderbasic.h

//+----------------------------------------------------------------------------- //| Inclusion guard //+----------------------------------------------------------------------------- #ifndef MAGOS_T
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h modeltexture.h

//+----------------------------------------------------------------------------- //| Inclusion guard //+----------------------------------------------------------------------------- #ifndef MAGOS_M
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html bindtexture.html

NAME glBindTexture - bind a named texture to a texturing target C SPECIFICATION void g
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html fglbindtexture.html

NAME fglBindTexture - bind a named texture to a texturing target FORTRAN SPECIFICATION SUBROUT
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txn thing_light.txn

{TEXTURENAME} {NAME} : {Box01} {TEXTURE} : {texture\light.jpg} {NAME} : {EOF}
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java imagesquare.java

import javax.microedition.m3g.*; public class ImageSquare { private Mesh imMesh; public ImageSquare(Image2D bbImage, float x, float y, float z, float size) { // build th
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java meshfactory.java

import javax.microedition.lcdui.*; import javax.microedition.m3g.*; /** * Static class that handles creation of code-generated Meshes */ public class MeshFactory { /** Creates a texture