代码搜索:Texture
找到约 4,874 项符合「Texture」的源代码
代码结果 4,874
www.eeworm.com/read/287166/8714895
txt source.txt
1. Compile Legacy
2. Know bugs
3. Explanation of the code
3.1 The memory model
3.2 Hardware Texture model
1. Compile Legacy
=================
DOS
---
need:
- djgpp 2.02 (http://www.delorie.c
www.eeworm.com/read/444854/7104893
cpp modeltexture.cpp
//+-----------------------------------------------------------------------------
//| Included files
//+-----------------------------------------------------------------------------
#include "ModelT
www.eeworm.com/read/253422/12222576
material boy1.material
material boy1/08_-_Default
{
technique
{
pass
{
ambient 0.584314 0.584314 0.584314 1
diffuse 0.584314 0.584314 0.584314 1
texture_unit
{
texture_alias 0
textur
www.eeworm.com/read/444854/7104976
h textureloaderbasic.h
//+-----------------------------------------------------------------------------
//| Inclusion guard
//+-----------------------------------------------------------------------------
#ifndef MAGOS_T
www.eeworm.com/read/444854/7105048
h modeltexture.h
//+-----------------------------------------------------------------------------
//| Inclusion guard
//+-----------------------------------------------------------------------------
#ifndef MAGOS_M
www.eeworm.com/read/184417/9101916
html bindtexture.html
NAME
glBindTexture - bind a named texture to a texturing target
C SPECIFICATION
void g
www.eeworm.com/read/184417/9102536
html fglbindtexture.html
NAME
fglBindTexture - bind a named texture to a texturing target
FORTRAN SPECIFICATION
SUBROUT
www.eeworm.com/read/363372/9953056
txn thing_light.txn
{TEXTURENAME}
{NAME} : {Box01}
{TEXTURE} : {texture\light.jpg}
{NAME} : {EOF}
www.eeworm.com/read/312998/13599709
java imagesquare.java
import javax.microedition.m3g.*;
public class ImageSquare
{
private Mesh imMesh;
public ImageSquare(Image2D bbImage, float x, float y, float z, float size)
{
// build th
www.eeworm.com/read/254278/12150177
java meshfactory.java
import javax.microedition.lcdui.*;
import javax.microedition.m3g.*;
/**
* Static class that handles creation of code-generated Meshes
*/
public class MeshFactory
{
/** Creates a texture