📄 modeltexture.cpp
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//+-----------------------------------------------------------------------------
//| Included files
//+-----------------------------------------------------------------------------
#include "ModelTexture.h"
//+-----------------------------------------------------------------------------
//| Constructor
//+-----------------------------------------------------------------------------
MODEL_TEXTURE::MODEL_TEXTURE()
{
MaterialLayerNodes.SetData(this);
ParticleEmitter2Nodes.SetData(this);
}
//+-----------------------------------------------------------------------------
//| Destructor
//+-----------------------------------------------------------------------------
MODEL_TEXTURE::~MODEL_TEXTURE()
{
Clear();
}
//+-----------------------------------------------------------------------------
//| Clears the texture
//+-----------------------------------------------------------------------------
VOID MODEL_TEXTURE::Clear()
{
TextureData = MODEL_TEXTURE_DATA();
}
//+-----------------------------------------------------------------------------
//| Returns the mdx size of the texture
//+-----------------------------------------------------------------------------
INT MODEL_TEXTURE::GetSize()
{
return 268;
}
//+-----------------------------------------------------------------------------
//| Returns a reference to the data
//+-----------------------------------------------------------------------------
MODEL_TEXTURE_DATA& MODEL_TEXTURE::Data()
{
return TextureData;
}
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