ribbonmanager.cpp
来自「骨骼动画....把魔兽模型解出的代码..」· C++ 代码 · 共 47 行
CPP
47 行
//+-----------------------------------------------------------------------------
//| Included files
//+-----------------------------------------------------------------------------
#include "RibbonManager.h"
//+-----------------------------------------------------------------------------
//| Global objects
//+-----------------------------------------------------------------------------
RIBBON_MANAGER RibbonManager;
//+-----------------------------------------------------------------------------
//| Constructor
//+-----------------------------------------------------------------------------
RIBBON_MANAGER::RIBBON_MANAGER()
{
//Empty
}
//+-----------------------------------------------------------------------------
//| Destructor
//+-----------------------------------------------------------------------------
RIBBON_MANAGER::~RIBBON_MANAGER()
{
Clear();
}
//+-----------------------------------------------------------------------------
//| Clears all ribbons
//+-----------------------------------------------------------------------------
VOID RIBBON_MANAGER::Clear()
{
//Empty
}
//+-----------------------------------------------------------------------------
//| Updates all ribbons
//+-----------------------------------------------------------------------------
VOID RIBBON_MANAGER::Update(CONST SEQUENCE_TIME& Time, INT TimeDifference, BOOL CreateNewRibbons)
{
//Empty
}
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