代码搜索:Texture
找到约 4,874 项符合「Texture」的源代码
代码结果 4,874
www.eeworm.com/read/297947/7984291
m compute_texture_patchwork.m
function [M,Id] = compute_texture_patchwork(H,n, options)
% compute_texture_patchwork - mix several textures
%
% M = compute_texture_patchwork(H,n,options);
%
% H can be a cell array of tex
www.eeworm.com/read/297947/7984575
m ._compute_texture_patchwork.m
www.eeworm.com/read/134479/5892263
hpp dx9texture.hpp
// dx9texture.hpp
#pragma once
#include "dx9base.hpp"
namespace brook
{
class DX9Texture
{
public:
static DX9Texture* create( GPUContextDX9* inContext, int inWidth, int inHeight
www.eeworm.com/read/134479/5892267
cpp dx9texture.cpp
// dx9texture.cpp
#include "dx9texture.hpp"
using namespace brook;
DX9Texture::DX9Texture( GPUContextDX9* inContext, int inWidth, int inHeight, int inComponents )
: width(inWidth),
height(inHeigh
www.eeworm.com/read/223932/6357853
class texture2d.class
www.eeworm.com/read/408706/11376354
bmp texture_metal1.bmp
www.eeworm.com/read/345593/11807547
cg cg_texture_fp.cg
//
// Fragment Program
//
// - Blends four textures
//
struct vert2Frag
{
float4 Position : POSITION;
float4 Tex0 : TEXCOORD0;
float4 Tex1 : TEXCOORD1;
float4 Tex2
www.eeworm.com/read/345593/11807561
cg cg_texture_vp.cg
//
// Vertex Program
//
// - Calculates texture coordinate offsets
//
struct appin
{
float4 Pos : POSITION;
float4 Tex : TEXCOORD0;
};
struct vertout
{
float4 HPosition :