📄 cg_texture_fp.cg
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//
// Fragment Program
//
// - Blends four textures
//
struct vert2Frag
{
float4 Position : POSITION;
float4 Tex0 : TEXCOORD0;
float4 Tex1 : TEXCOORD1;
float4 Tex2 : TEXCOORD2;
float4 Tex3 : TEXCOORD3;
};
fragout main( vert2Frag IN,
uniform sampler2D Map0,
uniform sampler2D Map1,
uniform sampler2D Map2,
uniform sampler2D Map3,
uniform float4 weights
)
{
fragout OUT;
OUT.col = f4tex2D(Map0,IN.Tex0) * weights[0];
OUT.col += f4tex2D(Map1,IN.Tex1) * weights[1];
OUT.col += f4tex2D(Map2,IN.Tex2) * weights[2];
OUT.col += f4tex2D(Map3,IN.Tex3) * weights[3];
return OUT;
}
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