代码搜索:Texture
找到约 4,874 项符合「Texture」的源代码
代码结果 4,874
www.eeworm.com/read/113165/6138949
h ts1.0_inst.h
#ifndef _INST_H
#define _INST_H
#define TSP_MAX_ARGS 7
#define TSP_NUM_TEXTURE_UNITS 4
#ifdef _WIN32
# define BYTE_ORDER !BIG_ENDIAN
#endif
#include
typedef union _Instructi
www.eeworm.com/read/403922/11504208
html function.imagick-textureimage.html
Repeatedly tiles the texture image
www.eeworm.com/read/221024/14765713
html http:^^www.csc.uvic.ca^home^pevans^pevans.html
Date: Tue, 26 Nov 1996 16:27:02 GMT
Server: Apache/1.0.5
Content-type: text/html
Home Page of P. Evans
www.eeworm.com/read/332467/3398315
cpp c3_shape.cpp
#include "..\include\c3_shape.h"
#include "..\include\c3_texture.h"
#include "..\include\c3_datafile.h"
const int TEARAIR_TEX_SIZE = 1024;
const int TEARAIR_SEGMENT_NUM = 4;
C3_CORE_DLL_API
www.eeworm.com/read/447482/1702457
cpp c3_shape.cpp
#include "..\include\c3_shape.h"
#include "..\include\c3_texture.h"
#include "..\include\c3_datafile.h"
const int TEARAIR_TEX_SIZE = 1024;
const int TEARAIR_SEGMENT_NUM = 4;
C3_CORE_DLL_API
www.eeworm.com/read/409203/2236250
java transitiongamestate.java
package com.jmex.game.state.load;
import java.net.URL;
import com.jme.image.Texture;
import com.jme.math.Vector3f;
import com.jme.renderer.Renderer;
import com.jme.scene.shape.Quad;
import c
www.eeworm.com/read/174450/9586979
fp normal.fp
!!FP1.0
#here compute the normal of a vector which in a 2d Texture
#add all elements together into ONE element
DECLARE TexOffset0 ={0.5,0,0,0};
DECLARE TexOffset1 ={0,0.5,0,0};
DECLARE TexOffset2
www.eeworm.com/read/174450/9587068
fp normal.fp
!!FP1.0
#here compute the normal of a vector which in a 2d Texture
#add all elements together into ONE element
DECLARE TexOffset0 ={0.5,0,0,0};
DECLARE TexOffset1 ={0,0.5,0,0};
DECLARE TexOffset2
www.eeworm.com/read/101085/15852857
h md2.h
#ifndef _MD2LOADER_H_
#define _MD2LOADER_H_
#include "md2format.h"
#include "../texture.h"
#include "../math/point.h"
#include "model.h"
class GcMD2 : public GcModel
{
public:
GcMD2();
www.eeworm.com/read/101085/15852863
h ms3dformat.h
#ifndef _MS3DFORMAT_H_
#define _MS3DFORMAT_H_
#include "../texture.h"
#include "../math/vector.h"
#include "../math/matrix.h"
struct Material
{
char m_name[32];
float m_ambient[4], m_dif