代码搜索:Texture

找到约 4,874 项符合「Texture」的源代码

代码结果 4,874
www.eeworm.com/read/113165/6138949

h ts1.0_inst.h

#ifndef _INST_H #define _INST_H #define TSP_MAX_ARGS 7 #define TSP_NUM_TEXTURE_UNITS 4 #ifdef _WIN32 # define BYTE_ORDER !BIG_ENDIAN #endif #include typedef union _Instructi
www.eeworm.com/read/403922/11504208

html function.imagick-textureimage.html

Repeatedly tiles the texture image
www.eeworm.com/read/221024/14765713

html http:^^www.csc.uvic.ca^home^pevans^pevans.html

Date: Tue, 26 Nov 1996 16:27:02 GMT Server: Apache/1.0.5 Content-type: text/html Home Page of P. Evans
www.eeworm.com/read/332467/3398315

cpp c3_shape.cpp

#include "..\include\c3_shape.h" #include "..\include\c3_texture.h" #include "..\include\c3_datafile.h" const int TEARAIR_TEX_SIZE = 1024; const int TEARAIR_SEGMENT_NUM = 4; C3_CORE_DLL_API
www.eeworm.com/read/447482/1702457

cpp c3_shape.cpp

#include "..\include\c3_shape.h" #include "..\include\c3_texture.h" #include "..\include\c3_datafile.h" const int TEARAIR_TEX_SIZE = 1024; const int TEARAIR_SEGMENT_NUM = 4; C3_CORE_DLL_API
www.eeworm.com/read/409203/2236250

java transitiongamestate.java

package com.jmex.game.state.load; import java.net.URL; import com.jme.image.Texture; import com.jme.math.Vector3f; import com.jme.renderer.Renderer; import com.jme.scene.shape.Quad; import c
www.eeworm.com/read/174450/9586979

fp normal.fp

!!FP1.0 #here compute the normal of a vector which in a 2d Texture #add all elements together into ONE element DECLARE TexOffset0 ={0.5,0,0,0}; DECLARE TexOffset1 ={0,0.5,0,0}; DECLARE TexOffset2
www.eeworm.com/read/174450/9587068

fp normal.fp

!!FP1.0 #here compute the normal of a vector which in a 2d Texture #add all elements together into ONE element DECLARE TexOffset0 ={0.5,0,0,0}; DECLARE TexOffset1 ={0,0.5,0,0}; DECLARE TexOffset2
www.eeworm.com/read/101085/15852857

h md2.h

#ifndef _MD2LOADER_H_ #define _MD2LOADER_H_ #include "md2format.h" #include "../texture.h" #include "../math/point.h" #include "model.h" class GcMD2 : public GcModel { public: GcMD2();
www.eeworm.com/read/101085/15852863

h ms3dformat.h

#ifndef _MS3DFORMAT_H_ #define _MS3DFORMAT_H_ #include "../texture.h" #include "../math/vector.h" #include "../math/matrix.h" struct Material { char m_name[32]; float m_ambient[4], m_dif