📄 md2.h
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#ifndef _MD2LOADER_H_
#define _MD2LOADER_H_
#include "md2format.h"
#include "../texture.h"
#include "../math/point.h"
#include "model.h"
class GcMD2 : public GcModel
{
public:
GcMD2();
~GcMD2();
bool Load(char *fileName, char *textureName);
bool Load(char *fileName);
// Load the skin
bool LoadSkin(char *skinName, uint index);
void SetNumberOfSkins(uint num);
void SetActiveSkin(uint index) { activeSkin = index; }
// Render / Animate
bool Animate(int startFrame, int endFrame, float percent);
bool RenderKeyFrame(int frame);
// Unload the model
void Destroy();
// Convert the model to a GMD model
bool SaveAsGMD(char *fileName);
private:
int numSkins;
int numFrames;
int numVertices;
int numTris;
int numTexCrds;
int frameSize;
int texWidth;
int texHeight;
int currentFrame;
int nextFrame;
uint activeSkin;
float interpol;
MD2Tri *triIndex;
GcPoint2 *texCrds;
GcPoint3 *vertexList;
GcTexture *texture;
};
#endif
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