代码搜索:Texture

找到约 4,874 项符合「Texture」的源代码

代码结果 4,874
www.eeworm.com/read/252896/12257088

h geometry.h

#ifndef common_geometry_h #define common_geometry_h #include #ifdef __cplusplus extern "C" { #endif typedef struct { ScePspFVector2 texture; u32 color; ScePspFVector3 normal; ScePs
www.eeworm.com/read/234573/14105792

cpp demoii9_4.cpp

// DEMOII9_4.CPP - Tank demo with gouraud shading and texture mapping // READ THIS! // To compile make sure to include DDRAW.LIB, DSOUND.LIB, // DINPUT.LIB, DINPUT8.LIB, WINMM.LIB in the project li
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htm mt0545.htm

Using texture mip-map modes
www.eeworm.com/read/208427/15247160

h geometry.h

#ifndef common_geometry_h #define common_geometry_h #include #ifdef __cplusplus extern "C" { #endif typedef struct { ScePspFVector2 texture; u32 color; ScePspFVector3 normal; ScePs
www.eeworm.com/read/4011/23136

vsh particle.vsh

; Billboard particle vertex shader (Particle.vsh) ; by Jim Adams, 2002 ; ; v0 = Particle coordinates ; v1 = X/Y offsets to position vertex ; v2 = Diffuse color of particle ; v3 = Texture coo
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vsh particle.vsh

; Billboard particle vertex shader (Particle.vsh) ; by Jim Adams, 2003 ; ; v0 = Particle coordinates ; v1 = X/Y offsets to position vertex ; v2 = Diffuse color of particle ; v3 = Texture coo
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hxx ive_graphics.hxx

// Copyright (C) Ipion Software GmbH 1999-2000. All rights reserved. //IVP_EXPORT_PUBLIC // used for graphical output only class P_Hardware; class IVP_Compact_Surface; class P_Texture_Serve
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java shadedtexturedpolygonrenderer.java

package com.brackeen.javagamebook.graphics3D; import java.awt.*; import java.awt.image.*; import com.brackeen.javagamebook.math3D.*; import com.brackeen.javagamebook.graphics3D.texture.*; /**
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java shadedtexturedpolygonrenderer.java

package com.brackeen.javagamebook.graphics3D; import java.awt.*; import java.awt.image.*; import com.brackeen.javagamebook.math3D.*; import com.brackeen.javagamebook.graphics3D.texture.*; /**
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java shadedtexturedpolygonrenderer.java

package com.brackeen.javagamebook.graphics3D; import java.awt.*; import java.awt.image.*; import com.brackeen.javagamebook.math3D.*; import com.brackeen.javagamebook.graphics3D.texture.*; /**