📄 geometry.h
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#ifndef common_geometry_h#define common_geometry_h#include <psptypes.h>#ifdef __cplusplusextern "C" {#endiftypedef struct{ ScePspFVector2 texture; u32 color; ScePspFVector3 normal; ScePspFVector3 position;} TCNPVertex; // Texture, Color, Normal, Position#define TCNP_VERTEX_FORMAT (GU_TEXTURE_32BITF|GU_COLOR_8888|GU_NORMAL_32BITF|GU_VERTEX_32BITF)typedef struct{ ScePspFVector2 texture; u32 color; ScePspFVector3 position;} TCPVertex; // Texture, Color, Position#define TCP_VERTEX_FORMAT (GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF)typedef struct{ ScePspFVector2 texture; ScePspFVector3 position;} TPVertex; // Texture, Position#define TP_VERTEX_FORMAT (GU_TEXTURE_32BITF|GU_VERTEX_32BITF)typedef struct{ ScePspFVector3 normal; ScePspFVector3 position;} NPVertex; // Normal, Position#define NP_VERTEX_FORMAT (GU_NORMAL_32BITF|GU_VERTEX_32BITF)/* torus memory usage vertices: slices * rows indices: slices * rows*/void generateTorusTCNP(unsigned int slices, unsigned int rows, float radius, float thickness, TCNPVertex* vertices, unsigned short* indices);void generateTorusTCP(unsigned int slices, unsigned int rows, float radius, float thickness, TCPVertex* vertices, unsigned short* indices);void generateTorusNP(unsigned int slices, unsigned int rows, float radius, float thickness, NPVertex* vertices, unsigned short* indices);/* grid memory usage vertices: slices * rows indices (slices-1) * (rows-1)*/void generateGridTCNP(unsigned int columns, unsigned int rows, float width, float depth, TCNPVertex* vertices, unsigned short* indices);void generateGridTCP(unsigned int columns, unsigned int rows, float width, float depth, TCPVertex* vertices, unsigned short* indices);void generateGridNP(unsigned int columns, unsigned int rows, float width, float depth, NPVertex* vertices, unsigned short* indices);#ifdef __cplusplus}#endif#endif
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