代码搜索:Texture
找到约 4,874 项符合「Texture」的源代码
代码结果 4,874
www.eeworm.com/read/336357/3352269
java roomdef.java
package com.brackeen.javagamebook.bsp2D;
import java.util.*;
import com.brackeen.javagamebook.math3D.*;
import com.brackeen.javagamebook.graphics3D.texture.*;
/**
The RoomDef class repres
www.eeworm.com/read/336357/3352271
java shadedsurface.java
package com.brackeen.javagamebook.graphics3D.texture;
import java.lang.ref.SoftReference;
import java.util.List;
import com.brackeen.javagamebook.math3D.*;
/**
A ShadedSurface is a pre-sh
www.eeworm.com/read/331815/3402535
as uv.as
package away3d.core.base
{
import away3d.core.*;
import away3d.core.utils.*;
/**
* Texture coordinates value object.
* Properties u and v represent the horizontal and vertical textur
www.eeworm.com/read/287907/4015209
txt uranus.txt
name=天王星
orbitdata=uranus.orbit.txt
orbitperiod=30588.740
texture=images/uranus.jpg
radius=25362
radiusscale=2000
orbitcolor=0,0.640625,0.7109375
#EOF
PHYSICAL DATA:
Mass (10^24 kg)
www.eeworm.com/read/434629/1870041
java latheshape3d.java
// LatheShape3D.java
// Andrew Davison, April 2005, ad@fivedots.coe.psu.ac.th
/* A LatheCurve is rotated around the y-axis to make a shape.
Its appearance is set to a colour or a texture. Th
www.eeworm.com/read/414527/2145618
h graphics_factory_gl2.h
#ifndef _SHARED_GRAPHICS_GL_GRAPHICSFACTORYGL2_H_
#define _SHARED_GRAPHICS_GL_GRAPHICSFACTORYGL2_H_
#include "texture_manager.h"
#include "model_manager.h"
#include "particle_manager.h"
#includ
www.eeworm.com/read/408539/2248724
cpp texturedlg.cpp
// TextureDlg.cpp : implementation file
//
#include "stdafx.h"
#include "Texture.h"
#include "TextureDlg.h"
#include "AddSampleDlg.h"
#include "nrutil.h"
#ifdef _DEBUG
#define new DEBUG_NE
www.eeworm.com/read/383347/2617513
java shadedsurface.java
package com.brackeen.javagamebook.graphics3D.texture;
import java.lang.ref.SoftReference;
import java.util.List;
import com.brackeen.javagamebook.math3D.*;
/**
A ShadedSurface is a pre-sh
www.eeworm.com/read/383347/2617645
java roomdef.java
package com.brackeen.javagamebook.bsp2D;
import java.util.*;
import com.brackeen.javagamebook.math3D.*;
import com.brackeen.javagamebook.graphics3D.texture.*;
/**
The RoomDef class repres
www.eeworm.com/read/383347/2617646
java shadedsurface.java
package com.brackeen.javagamebook.graphics3D.texture;
import java.lang.ref.SoftReference;
import java.util.List;
import com.brackeen.javagamebook.math3D.*;
/**
A ShadedSurface is a pre-sh