代码搜索:Texture

找到约 4,874 项符合「Texture」的源代码

代码结果 4,874
www.eeworm.com/read/336357/3352269

java roomdef.java

package com.brackeen.javagamebook.bsp2D; import java.util.*; import com.brackeen.javagamebook.math3D.*; import com.brackeen.javagamebook.graphics3D.texture.*; /** The RoomDef class repres
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java shadedsurface.java

package com.brackeen.javagamebook.graphics3D.texture; import java.lang.ref.SoftReference; import java.util.List; import com.brackeen.javagamebook.math3D.*; /** A ShadedSurface is a pre-sh
www.eeworm.com/read/331815/3402535

as uv.as

package away3d.core.base { import away3d.core.*; import away3d.core.utils.*; /** * Texture coordinates value object. * Properties u and v represent the horizontal and vertical textur
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txt uranus.txt

name=天王星 orbitdata=uranus.orbit.txt orbitperiod=30588.740 texture=images/uranus.jpg radius=25362 radiusscale=2000 orbitcolor=0,0.640625,0.7109375 #EOF PHYSICAL DATA: Mass (10^24 kg)
www.eeworm.com/read/434629/1870041

java latheshape3d.java

// LatheShape3D.java // Andrew Davison, April 2005, ad@fivedots.coe.psu.ac.th /* A LatheCurve is rotated around the y-axis to make a shape. Its appearance is set to a colour or a texture. Th
www.eeworm.com/read/414527/2145618

h graphics_factory_gl2.h

#ifndef _SHARED_GRAPHICS_GL_GRAPHICSFACTORYGL2_H_ #define _SHARED_GRAPHICS_GL_GRAPHICSFACTORYGL2_H_ #include "texture_manager.h" #include "model_manager.h" #include "particle_manager.h" #includ
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cpp texturedlg.cpp

// TextureDlg.cpp : implementation file // #include "stdafx.h" #include "Texture.h" #include "TextureDlg.h" #include "AddSampleDlg.h" #include "nrutil.h" #ifdef _DEBUG #define new DEBUG_NE
www.eeworm.com/read/383347/2617513

java shadedsurface.java

package com.brackeen.javagamebook.graphics3D.texture; import java.lang.ref.SoftReference; import java.util.List; import com.brackeen.javagamebook.math3D.*; /** A ShadedSurface is a pre-sh
www.eeworm.com/read/383347/2617645

java roomdef.java

package com.brackeen.javagamebook.bsp2D; import java.util.*; import com.brackeen.javagamebook.math3D.*; import com.brackeen.javagamebook.graphics3D.texture.*; /** The RoomDef class repres
www.eeworm.com/read/383347/2617646

java shadedsurface.java

package com.brackeen.javagamebook.graphics3D.texture; import java.lang.ref.SoftReference; import java.util.List; import com.brackeen.javagamebook.math3D.*; /** A ShadedSurface is a pre-sh