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📄 uv.as

📁 著名的flash 3d引擎 away 3d的源代码
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package away3d.core.base{    import away3d.core.*;    import away3d.core.utils.*;    	/**	 * Texture coordinates value object.	 * Properties u and v represent the horizontal and vertical texture axes.	 */    public class UV extends ValueObject    {        use namespace arcane;		/** @private */        arcane var _u:Number;		/** @private */        arcane var _v:Number;		/** @private */        arcane static function median(a:UV, b:UV):UV        {            if (a == null)                return null;            if (b == null)                return null;            return new UV((a._u + b._u)/2, (a._v + b._v)/2);        }		/** @private */        arcane static function weighted(a:UV, b:UV, aw:Number, bw:Number):UV        {                            if (a == null)                return null;            if (b == null)                return null;            var d:Number = aw + bw;            var ak:Number = aw / d;            var bk:Number = bw / d;            return new UV(a._u*ak+b._u*bk, a._v*ak + b._v*bk);        }            	/**    	 * An optional untyped object that can contain used-defined properties.    	 */        public var extra:Object;				/**		 * Defines the vertical corrdinate of the texture value.		 */        public function get v():Number        {            return _v;        }        public function set v(value:Number):void        {            if (value == _v)                return;            _v = value;            notifyChange();        }				/**		 * Defines the horizontal corrdinate of the texture value.		 */        public function get u():Number        {            return _u;        }        public function set u(value:Number):void        {            if (value == _u)                return;            _u = value;            notifyChange();        }    			/**		 * Creates a new <code>UV</code> object.		 *		 * @param	u		[optional]	The horizontal corrdinate of the texture value. Defaults to 0.		 * @param	v		[optional]	The vertical corrdinate of the texture value. Defaults to 0.		 */        public function UV(u:Number = 0, v:Number = 0)        {            _u = u;            _v = v;        }				/**		 * Duplicates the vertex properties to another <code>Vertex</code> object		 * 		 * @return	The new vertex instance with duplicated properties applied		 */        public function clone():UV        {            return new UV(_u, _v);        }				/**		 * Used to trace the values of a uv object.		 * 		 * @return A string representation of the uv object.		 */        public override function toString():String        {            return "new UV("+_u+", "+_v+")";        }    }}

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