代码搜索:Texture

找到约 4,874 项符合「Texture」的源代码

代码结果 4,874
www.eeworm.com/read/212209/15163866

h resource.h

//{{NO_DEPENDENCIES}} // Microsoft Visual C++ generated include file. // Used by Texture.rc // #define IDD_ABOUTBOX 100 #define IDP_OLE_INIT_FAILED 100 #define IDR_MAINFRAME 128 #define
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cpp mainfrm.cpp

// MainFrm.cpp : CMainFrame 类的实现 // #include "stdafx.h" #include "Texture.h" #include "MainFrm.h" #ifdef _DEBUG #define new DEBUG_NEW #endif // CMainFrame IMPLEMENT_DYNCREATE(CMai
www.eeworm.com/read/15971/640618

cpp texturedlg.cpp

// TextureDlg.cpp : implementation file // #include "stdafx.h" #include "Texture.h" #include "TextureDlg.h" #include "AddSampleDlg.h" #include "nrutil.h" #ifdef _DEBUG #define new DEBUG_NE
www.eeworm.com/read/474238/1394888

c texload.c

/* texture.c - by David Blythe, SGI */ /* texload is a simplistic routine for reading an SGI .rgb image file. */ #include #include #include #include "texload.h" t
www.eeworm.com/read/472524/1409843

java shapemover.java

/* * @(#)ShapeMover.java 1.2 98/07/31 */ import java.awt.*; import java.awt.event.*; import java.applet.Applet; import java.awt.image.*; /* * This applet allows the user to move a texture painte
www.eeworm.com/read/457459/1597131

java texturecache.java

package org.sunflow.core; import java.util.HashMap; import org.sunflow.system.UI; import org.sunflow.system.UI.Module; /** * Maintains a cache of all loaded texture maps. This is usefull i
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h resource.h

//{{NO_DEPENDENCIES}} // Microsoft Visual C++ generated include file. // Used by texture.rc // #define IDD_ABOUTBOX 100 #define IDP_OLE_INIT_FAILED 100 #define IDR_MAINFRAME 128 #define
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cpp mainfrm.cpp

// MainFrm.cpp : CMainFrame 类的实现 // #include "stdafx.h" #include "texture.h" #include "MainFrm.h" #ifdef _DEBUG #define new DEBUG_NEW #endif // CMainFrame IMPLEMENT_DYNCREATE(CMai
www.eeworm.com/read/212217/4938427

cpp textureview.cpp

// textureView.cpp : CtextureView 类的实现 // #include "stdafx.h" #include "texture.h" #include "textureDoc.h" #include "textureView.h" #ifdef _DEBUG #define new DEBUG_NEW #endif // Cte
www.eeworm.com/read/202792/5046179

vert envmap.vert

// // Vertex shader for environment mapping with an // equirectangular 2D texture // // Authors: John Kessenich, Randi Rost // // Copyright (c) 2002-2004 3Dlabs Inc. Ltd. // // See 3Dlabs-License.txt