代码搜索:Texture
找到约 4,874 项符合「Texture」的源代码
代码结果 4,874
www.eeworm.com/read/212209/15163866
h resource.h
//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by Texture.rc
//
#define IDD_ABOUTBOX 100
#define IDP_OLE_INIT_FAILED 100
#define IDR_MAINFRAME 128
#define
www.eeworm.com/read/212209/15163873
cpp mainfrm.cpp
// MainFrm.cpp : CMainFrame 类的实现
//
#include "stdafx.h"
#include "Texture.h"
#include "MainFrm.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#endif
// CMainFrame
IMPLEMENT_DYNCREATE(CMai
www.eeworm.com/read/15971/640618
cpp texturedlg.cpp
// TextureDlg.cpp : implementation file
//
#include "stdafx.h"
#include "Texture.h"
#include "TextureDlg.h"
#include "AddSampleDlg.h"
#include "nrutil.h"
#ifdef _DEBUG
#define new DEBUG_NE
www.eeworm.com/read/474238/1394888
c texload.c
/* texture.c - by David Blythe, SGI */
/* texload is a simplistic routine for reading an SGI .rgb image file. */
#include
#include
#include
#include "texload.h"
t
www.eeworm.com/read/472524/1409843
java shapemover.java
/*
* @(#)ShapeMover.java 1.2 98/07/31
*/
import java.awt.*;
import java.awt.event.*;
import java.applet.Applet;
import java.awt.image.*;
/*
* This applet allows the user to move a texture painte
www.eeworm.com/read/457459/1597131
java texturecache.java
package org.sunflow.core;
import java.util.HashMap;
import org.sunflow.system.UI;
import org.sunflow.system.UI.Module;
/**
* Maintains a cache of all loaded texture maps. This is usefull i
www.eeworm.com/read/212217/4938417
h resource.h
//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by texture.rc
//
#define IDD_ABOUTBOX 100
#define IDP_OLE_INIT_FAILED 100
#define IDR_MAINFRAME 128
#define
www.eeworm.com/read/212217/4938423
cpp mainfrm.cpp
// MainFrm.cpp : CMainFrame 类的实现
//
#include "stdafx.h"
#include "texture.h"
#include "MainFrm.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#endif
// CMainFrame
IMPLEMENT_DYNCREATE(CMai
www.eeworm.com/read/212217/4938427
cpp textureview.cpp
// textureView.cpp : CtextureView 类的实现
//
#include "stdafx.h"
#include "texture.h"
#include "textureDoc.h"
#include "textureView.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#endif
// Cte
www.eeworm.com/read/202792/5046179
vert envmap.vert
//
// Vertex shader for environment mapping with an
// equirectangular 2D texture
//
// Authors: John Kessenich, Randi Rost
//
// Copyright (c) 2002-2004 3Dlabs Inc. Ltd.
//
// See 3Dlabs-License.txt