📄 envmap.vert
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//// Vertex shader for environment mapping with an// equirectangular 2D texture//// Authors: John Kessenich, Randi Rost//// Copyright (c) 2002-2004 3Dlabs Inc. Ltd.//// See 3Dlabs-License.txt for license information//varying vec3 Normal;varying vec3 EyeDir;varying float LightIntensity;uniform vec3 LightPos;void main(void) { gl_Position = ftransform(); Normal = normalize(gl_NormalMatrix * gl_Normal); vec4 pos = gl_ModelViewMatrix * gl_Vertex; EyeDir = pos.xyz; LightIntensity = max(dot(normalize(LightPos - EyeDir), Normal), 0.0);}
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