代码搜索:Texture

找到约 4,874 项符合「Texture」的源代码

代码结果 4,874
www.eeworm.com/read/112003/15496389

txt tunnel3d.txt

Tunnel 3d - Copyright (C) by Fabio Ciucci 1997-99 This applet can generate a texture-mapped tunnel from any GIF/JPG image, but different in looks from another tunnel applet. Thanks
www.eeworm.com/read/101895/15798457

h resource.h

//{{NO_DEPENDENCIES}} // Microsoft Visual C++ generated include file. // Used by TEXTURE.RC // #define IDD_ABOUTBOX 100 #define IDR_MAINFRAME 128 #define IDR_TEXTURTYPE 129 // Next d
www.eeworm.com/read/101085/15852905

h terrain.h

#ifndef _TERRAIN_H_ #define _TERRAIN_H_ #include "../texture.h" #include "../opengl/mem.h" #include "../entity/entity.h" #include "terrainnode.h" class GcQuadtree; class GcTerrain { pub
www.eeworm.com/read/176315/9504644

cpp texturedlg.cpp

// TextureDlg.cpp : implementation file // #include "stdafx.h" #include "Texture.h" #include "TextureDlg.h" #include "AddSampleDlg.h" #include "nrutil.h" #ifdef _DEBUG #define new DEBUG_NE
www.eeworm.com/read/359215/10160901

cpp texturedlg.cpp

// TextureDlg.cpp : implementation file // #include "stdafx.h" #include "Texture.h" #include "TextureDlg.h" #include "AddSampleDlg.h" #include "nrutil.h" #ifdef _DEBUG #define new DEBUG_NE
www.eeworm.com/read/278884/10495161

cpp mainfrm.cpp

// MainFrm.cpp : CMainFrame 类的实现 // #include "stdafx.h" #include "Texture.h" #include "MainFrm.h" #ifdef _DEBUG #define new DEBUG_NEW #endif // CMainFrame IMPLEMENT_DYNCREATE(CMai
www.eeworm.com/read/278884/10495224

h resource.h

//{{NO_DEPENDENCIES}} // Microsoft Visual C++ generated include file. // Used by Texture.rc // #define IDD_ABOUTBOX 100 #define IDP_OLE_INIT_FAILED 100 #define IDR_MAINFRAME 128 #define
www.eeworm.com/read/444437/7612772

pas cgtexture.pas

unit CgTexture; { CgLib: Bitmap image and texture objects. Version 1.10 (c) 1998-2000 Tom Nuydens. Use at your own risk. See cglib.txt for details. } interface uses Classes, Windows,
www.eeworm.com/read/197685/7976420

cpp mainfrm.cpp

// MainFrm.cpp : CMainFrame 类的实现 // #include "stdafx.h" #include "Texture.h" #include "MainFrm.h" #ifdef _DEBUG #define new DEBUG_NEW #endif // CMainFrame IMPLEMENT_DYNCREATE(CMai
www.eeworm.com/read/197685/7976438

h resource.h

//{{NO_DEPENDENCIES}} // Microsoft Visual C++ generated include file. // Used by Texture.rc // #define IDD_ABOUTBOX 100 #define IDP_OLE_INIT_FAILED 100 #define IDR_MAINFRAME 128 #define