代码搜索:Texture
找到约 4,874 项符合「Texture」的源代码
代码结果 4,874
www.eeworm.com/read/112003/15496389
txt tunnel3d.txt
Tunnel 3d - Copyright (C) by Fabio Ciucci 1997-99
This applet can generate a texture-mapped tunnel from any GIF/JPG image, but
different in looks from another tunnel applet.
Thanks
www.eeworm.com/read/101895/15798457
h resource.h
//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by TEXTURE.RC
//
#define IDD_ABOUTBOX 100
#define IDR_MAINFRAME 128
#define IDR_TEXTURTYPE 129
// Next d
www.eeworm.com/read/101085/15852905
h terrain.h
#ifndef _TERRAIN_H_
#define _TERRAIN_H_
#include "../texture.h"
#include "../opengl/mem.h"
#include "../entity/entity.h"
#include "terrainnode.h"
class GcQuadtree;
class GcTerrain
{
pub
www.eeworm.com/read/176315/9504644
cpp texturedlg.cpp
// TextureDlg.cpp : implementation file
//
#include "stdafx.h"
#include "Texture.h"
#include "TextureDlg.h"
#include "AddSampleDlg.h"
#include "nrutil.h"
#ifdef _DEBUG
#define new DEBUG_NE
www.eeworm.com/read/359215/10160901
cpp texturedlg.cpp
// TextureDlg.cpp : implementation file
//
#include "stdafx.h"
#include "Texture.h"
#include "TextureDlg.h"
#include "AddSampleDlg.h"
#include "nrutil.h"
#ifdef _DEBUG
#define new DEBUG_NE
www.eeworm.com/read/278884/10495161
cpp mainfrm.cpp
// MainFrm.cpp : CMainFrame 类的实现
//
#include "stdafx.h"
#include "Texture.h"
#include "MainFrm.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#endif
// CMainFrame
IMPLEMENT_DYNCREATE(CMai
www.eeworm.com/read/278884/10495224
h resource.h
//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by Texture.rc
//
#define IDD_ABOUTBOX 100
#define IDP_OLE_INIT_FAILED 100
#define IDR_MAINFRAME 128
#define
www.eeworm.com/read/444437/7612772
pas cgtexture.pas
unit CgTexture;
{ CgLib: Bitmap image and texture objects.
Version 1.10
(c) 1998-2000 Tom Nuydens. Use at your own risk. See cglib.txt for details. }
interface
uses
Classes, Windows,
www.eeworm.com/read/197685/7976420
cpp mainfrm.cpp
// MainFrm.cpp : CMainFrame 类的实现
//
#include "stdafx.h"
#include "Texture.h"
#include "MainFrm.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#endif
// CMainFrame
IMPLEMENT_DYNCREATE(CMai
www.eeworm.com/read/197685/7976438
h resource.h
//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by Texture.rc
//
#define IDD_ABOUTBOX 100
#define IDP_OLE_INIT_FAILED 100
#define IDR_MAINFRAME 128
#define