📄 texturedlg.cpp
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// TextureDlg.cpp : implementation file
//
#include "stdafx.h"
#include "Texture.h"
#include "TextureDlg.h"
#include "AddSampleDlg.h"
#include "nrutil.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CTextureDlg dialog
CTextureDlg::CTextureDlg(CWnd* pParent /*=NULL*/)
: CDialog(CTextureDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CTextureDlg)
m_dCorrelation = 0.0;
m_dEnergy = 0.0;
m_dEntropy = 0.0;
m_dInertiaQuadrature = 0.0;
m_dLocalCalm = 0.0;
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CTextureDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CTextureDlg)
DDX_Text(pDX, IDC_EDIT_CORRELATION, m_dCorrelation);
DDX_Text(pDX, IDC_EDIT_ENERGY, m_dEnergy);
DDX_Text(pDX, IDC_EDIT_ENTROPY, m_dEntropy);
DDX_Text(pDX, IDC_EDIT_INERTIA_QUADRATURE, m_dInertiaQuadrature);
DDX_Text(pDX, IDC_EDIT_LOCAL_CALM, m_dLocalCalm);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CTextureDlg, CDialog)
//{{AFX_MSG_MAP(CTextureDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_BTN_OPEN_FILE, OnBtnOpenFile)
ON_BN_CLICKED(IDC_BTN_COMPUTE_TEXTURE, OnBtnComputeTexture)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CTextureDlg message handlers
BOOL CTextureDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
CWnd *pWnd0= GetDlgItem(IDC_PIC);
pDCShow = pWnd0->GetDC();
m_pResMap = NULL;
return TRUE; // return TRUE unless you set the focus to a control
}
void CTextureDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CTextureDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CTextureDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
//////////////////////////////////////////////////////////////////////////////
// 建立一个内存位图
void CTextureDlg::MakeBitmap()
{
CClientDC ClientDC(pDCShow->GetWindow());
if(m_pResMap!=NULL) delete m_pResMap;
m_pResMap=new CBitmap();
m_pResMap->CreateCompatibleBitmap(&ClientDC,m_grayShow.ImageWidth,m_grayShow.ImageHeight);
CDC dc;
dc.CreateCompatibleDC(&ClientDC);
dc.SelectObject(m_pResMap);
for(int i=0; i<m_grayShow.ImageHeight; i++)
for(int j=0; j<m_grayShow.ImageWidth; j++)
dc.SetPixelV(j,i,RGB(m_grayShow.m_tResPixelArray[i][j].rgbRed,m_grayShow.m_tResPixelArray[i][j].rgbGreen,m_grayShow.m_tResPixelArray[i][j].rgbBlue));
dc.DeleteDC();
MyDraw();
}
///////////////////////////////////////////////////////////////////////////////////
// 画图
void CTextureDlg::MyDraw()
{
CRect rc;
pDCShow->GetWindow()->GetClientRect(&rc);
pDCShow->Rectangle(&rc);
CDC dc;
CBitmap *pOldBitmap;
dc.CreateCompatibleDC(pDCShow);
pOldBitmap=dc.SelectObject(m_pResMap);
pDCShow->StretchBlt(0,0,m_grayShow.ImageWidth,m_grayShow.ImageHeight,&dc,0,0,m_grayShow.ImageWidth,m_grayShow.ImageHeight,SRCCOPY);
dc.SelectObject(pOldBitmap);
dc.DeleteDC();
}
/////////////////////////////////////////////////////////////////////////////////////
// 打开文件
void CTextureDlg::OnBtnOpenFile()
{
CAddSampleDlg FileDlg(TRUE, "", NULL,
OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT | OFN_ALLOWMULTISELECT,
"BMP人脸图像(*.bmp)|*.bmp|所有文件(*.*)|*.*||",
AfxGetMainWnd());
CString strFile;
if (FileDlg.DoModal () != IDOK)
return;
POSITION pos = FileDlg.GetStartPosition();
strFile = FileDlg.GetNextPathName(pos);
m_grayShow.LoadImage(strFile);
SetCursor(LoadCursor(NULL,IDC_WAIT));
//获取像素的值
MakeBitmap();
SetCursor(LoadCursor(NULL,IDC_ARROW));
}
////////////////////////////////////////////////////////////////////////////////////
// 计算纹理特征
void CTextureDlg::OnBtnComputeTexture()
{
double dEnergy = 0.0;
double dEntropy = 0.0;
double dInertiaQuadrature = 0.0;
double dLocalCalm = 0.0;
double dCorrelation = 0.0;
double dEnergy1 = 0.0;
double dEntropy1 = 0.0;
double dInertiaQuadrature1= 0.0;
double dLocalCalm1 = 0.0;
double dCorrelation1 = 0.0;
unsigned char** arLocalImage;
arLocalImage = cmatrix(0, m_grayShow.FilterWindowWidth-1, 0, m_grayShow.FilterWindowWidth-1);
int rolltimeH = m_grayShow.ImageHeight/m_grayShow.FilterWindowWidth;
int rolltimeW = m_grayShow.ImageWidth /m_grayShow.FilterWindowWidth;
int i,j;
int p,q;
//将图像分成若干个窗口,计算其纹理均值
for(i=0; i< rolltimeH; i++)
{
for(j=0; j<rolltimeW; j++)
{
//首先赋值给子窗口
for(p=0; p<m_grayShow.FilterWindowWidth; p++)
{
for(q=0; q<m_grayShow.FilterWindowWidth; q++)
{
arLocalImage[p][q] = m_grayShow.ImageArray[i*m_grayShow.FilterWindowWidth+p][j*m_grayShow.FilterWindowWidth+q];
}
}
m_grayShow.ComputeMatrix(arLocalImage, m_grayShow.FilterWindowWidth);
m_grayShow.ComputeFeature(dEnergy1, dEntropy1, dInertiaQuadrature1, dCorrelation1, dLocalCalm1, m_grayShow.PMatrixH, m_grayShow.GrayLayerNum);
dEnergy += dEnergy1;
dEntropy += dEntropy1;
dInertiaQuadrature += dInertiaQuadrature1;
dCorrelation += dCorrelation1;
dLocalCalm += dLocalCalm1;
}
}
dEnergy /= (rolltimeH*rolltimeW);
dEntropy /= (rolltimeH*rolltimeW);
dInertiaQuadrature /= (rolltimeH*rolltimeW);
dCorrelation /= (rolltimeH*rolltimeW);
dLocalCalm /= (rolltimeH*rolltimeW);
m_dEnergy = dEnergy;
m_dEntropy = dEntropy;
m_dInertiaQuadrature = dInertiaQuadrature;
m_dCorrelation = dCorrelation;
m_dLocalCalm = dLocalCalm;
UpdateData(false);
}
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