代码搜索:Texture
找到约 4,874 项符合「Texture」的源代码
代码结果 4,874
www.eeworm.com/read/185532/7102848
h gltexture.h
/*
gltexture.h - Texture class
Copyright (c) HalfLucifer, 2001.7.20
*/
#ifndef __GLTEXTUREH__
#define __GLTEXTUREH__
#include
#include
#include
#include
www.eeworm.com/read/118158/7134764
cpp mainfrm.cpp
// MainFrm.cpp : implementation of the CMainFrame class
//
#include "stdafx.h"
#include "Texture.h"
#include "MainFrm.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char
www.eeworm.com/read/265161/11278371
cpp mainfrm.cpp
// MainFrm.cpp : implementation of the CMainFrame class
//
#include "stdafx.h"
#include "Texture.h"
#include "MainFrm.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char
www.eeworm.com/read/38039/1088772
txt mat_placement_layout.txt
# {100} (100) [0] Copies.Label
Copies
副本
# [1] CopiesRadioGroup.ItemHelpText.Single
Apply Single copy of Texture
应用单个纹理副本
# [2] CopiesRadioGroup.ItemHelpText.Multiple
Apply multiple copies of Textur
www.eeworm.com/read/462666/1543909
c loadlum.c
/* texture.c - by David Blythe, SGI */
/* load_luminace is a simplistic routine for reading an SGI .bw image file. */
#include
#include
#include
#include "
www.eeworm.com/read/462666/1543938
c readtex.c
/* readtex.c */
/*
* Read an SGI .rgb image file and generate a mipmap texture set.
* Much of this code was borrowed from SGI's tk OpenGL toolkit.
*/
#include
#include
www.eeworm.com/read/461961/1548915
h terrain.h
// Terrain class
#pragma once
#include "Heightfield.h"
#include "System/Display.h"
#include "System/Texture.h"
#include "System/Material.h"
#include "TerrainTile.h"
/// Terrain class.
www.eeworm.com/read/242732/4544653
c texrender.c
#include "context.h"
#include "fbobject.h"
#include "texrender.h"
#include "renderbuffer.h"
/*
* Render-to-texture code for GL_EXT_framebuffer_object
*/
/**
* Derived from gl_rend
www.eeworm.com/read/216802/4886838
c texrender.c
#include "context.h"
#include "fbobject.h"
#include "texrender.h"
#include "renderbuffer.h"
/*
* Render-to-texture code for GL_EXT_framebuffer_object
*/
/**
* Derived from gl_rend