代码搜索:Texture

找到约 4,874 项符合「Texture」的源代码

代码结果 4,874
www.eeworm.com/read/185532/7102848

h gltexture.h

/* gltexture.h - Texture class Copyright (c) HalfLucifer, 2001.7.20 */ #ifndef __GLTEXTUREH__ #define __GLTEXTUREH__ #include #include #include #include
www.eeworm.com/read/118158/7134764

cpp mainfrm.cpp

// MainFrm.cpp : implementation of the CMainFrame class // #include "stdafx.h" #include "Texture.h" #include "MainFrm.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char
www.eeworm.com/read/265161/11278371

cpp mainfrm.cpp

// MainFrm.cpp : implementation of the CMainFrame class // #include "stdafx.h" #include "Texture.h" #include "MainFrm.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char
www.eeworm.com/read/219464/14881039

htm mt0205.htm

Preparing for texture mapping
www.eeworm.com/read/38039/1088772

txt mat_placement_layout.txt

# {100} (100) [0] Copies.Label Copies 副本 # [1] CopiesRadioGroup.ItemHelpText.Single Apply Single copy of Texture 应用单个纹理副本 # [2] CopiesRadioGroup.ItemHelpText.Multiple Apply multiple copies of Textur
www.eeworm.com/read/462666/1543909

c loadlum.c

/* texture.c - by David Blythe, SGI */ /* load_luminace is a simplistic routine for reading an SGI .bw image file. */ #include #include #include #include "
www.eeworm.com/read/462666/1543938

c readtex.c

/* readtex.c */ /* * Read an SGI .rgb image file and generate a mipmap texture set. * Much of this code was borrowed from SGI's tk OpenGL toolkit. */ #include #include
www.eeworm.com/read/461961/1548915

h terrain.h

// Terrain class #pragma once #include "Heightfield.h" #include "System/Display.h" #include "System/Texture.h" #include "System/Material.h" #include "TerrainTile.h" /// Terrain class.
www.eeworm.com/read/242732/4544653

c texrender.c

#include "context.h" #include "fbobject.h" #include "texrender.h" #include "renderbuffer.h" /* * Render-to-texture code for GL_EXT_framebuffer_object */ /** * Derived from gl_rend
www.eeworm.com/read/216802/4886838

c texrender.c

#include "context.h" #include "fbobject.h" #include "texrender.h" #include "renderbuffer.h" /* * Render-to-texture code for GL_EXT_framebuffer_object */ /** * Derived from gl_rend